Utah & Omaha
None | Joni Nuutinen
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Play Utah & Omaha on PC
Utah & Omaha 1944 is a strategy boardgame set on the Western Front during the Second World War modelling the historical events at battalion level. From Joni Nuutinen: By a wargamer for the wargamers since 2011
You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and Airborne landings of the 101st and 82nd paratrooper divisions. The scenario starts with the 101st Airborne Division dropping during the night in the first wave and 82nd Airborne Division on the second wave west of Utah beach to control the key causeway and seize crossing towards Carentan - and in big picture to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha beach. After seizing the heavily fortified port city of Cherbourg the Allied plan is to break out from the Normandy bridgehead using the Western coastal road network and ultimately break free via Coutanges-Avranches and free the France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or simply use the Disband action of the General.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging game-play
+ Thanks to a ton of in-built variation of terrain, location of units, weather, the game's smart AI technology, etc., each game provides a unique war gaming experience.
+ A long list of options and settings to alter the visual look and how the user interface reacts (prevent accidental taps between hexagons etc.).
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and Airborne landings of the 101st and 82nd paratrooper divisions. The scenario starts with the 101st Airborne Division dropping during the night in the first wave and 82nd Airborne Division on the second wave west of Utah beach to control the key causeway and seize crossing towards Carentan - and in big picture to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha beach. After seizing the heavily fortified port city of Cherbourg the Allied plan is to break out from the Normandy bridgehead using the Western coastal road network and ultimately break free via Coutanges-Avranches and free the France.
Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or simply use the Disband action of the General.
FEATURES:
+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging game-play
+ Thanks to a ton of in-built variation of terrain, location of units, weather, the game's smart AI technology, etc., each game provides a unique war gaming experience.
+ A long list of options and settings to alter the visual look and how the user interface reacts (prevent accidental taps between hexagons etc.).
Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
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