AFK Journey is an immersive Idle RPG that boasts a thematic storyline coupled with intense action on the battlefield. Artifacts play a crucial role in empowering your team as a whole, providing multiple supportive/offensive/defensive buffs with their abilities. With the advent of new season, even more artifacts are added to the game for more strategic combat depth. This guide will list some of the best artifacts in the game and their abilities. If you have not managed to unlock them yet, it’s imperative to do so for optimal progression. Check out the best artifacts below!

Awakening Spell

Description: 5s after the battle starts, summons Radiant Life to restore 3 weakest allies heroes Max HP by 7% every 10s.

Level 4: Increases the healing amount to 10% of Max HP.

Level 8: The number of allies to receive these buff increases to 4.

Extra Stats for all Heroes in the team:

  • ATK +4.2%.
  • Phys / Magic DEF +26.4%.

Tip: Heals your team every 10 seconds. Usable on very aggressive teams that avoid healing entirely or rely on low-healing compositions like Rowan or Shakir solo sustain.

AFK Journey – Best Artifacts to Use in All Game Modes

Enlightening Spell

Description: At the start of a battle, the ATK SPD of 1 rearmost allied hero in the back is increased by 80 for 15s. While the skill takes effect, the buffed allied hero gains control immunity.

Level 4: The bonus ATK SPD is increased to 100.

Level 8: The effect duration is increased to 20s.

Extra Stats for all Heroes in the team:

  • ATK SPD +7.2
  • HP +11.4%

Tip: Increases your backline hero’s attack speed for a few seconds at the start of the battle. Good in theory, however this effect is unique in that it does not stack with other buffs, so if Lyca is on your team, her ATK SPD benefit will be wasted, and the effect alone is not particularly effective overall.

AFK Journey – Best Artifacts to Use in All Game Modes

Starshard Spell

Description: Every 4 Ultimate cast by allies creates a flame wave that attacks all enemies, dealing true damage equal to 16% of their current HP and up to 60% of Team ATK. The flame wave also reduces their ATK SPD by 60 for 4s.

Level 4: Increases the damage to 24% of the current HP.

Level 8: Triggered after allies use 3 Ultimates.

Extra Stats for all Heroes in the team:

  • Haste +4.8
  • HP +10.2%

Tip: Every 4th ult casted, enemies’ ATK SPD is reduced and HP% damage is dealt. If you feel you don’t have enough damage with Confining Spell, you can choose this more aggressive option, which takes slightly longer to activate. Effective versus tanky, healing-heavy turtle teams.

AFK Journey – Best Artifacts to Use in All Game Modes

Ironwall Spell

Description: Blesses the frontmost allied hero at the start of a battle, increasing their Phys DEF and Magic DEF by 15% and Energy on Hit by 20 for the rest of the battle. At the start of a battle and every 12s thereafter, grants blessed ally a shield by 20% of their max HP for 6s. The blessing can’t be dispelled.

Level 4: The value of gained Phys DEF and Magic DEF of blessed allied hero is increased to 20%.

Level 8: The blessing effect will be transferred to a living allied hero in the frontline when the blessed hero is defeated. The blessing can only be transferred1 time in each battle.

Extra Stats for all Heroes in the team:

  • Haste +6
  • Vitality +9

Tip: Makes your frontline hero stronger. A decent alternative if you haven’t gotten enough dupes for your tank hero yet, because if your tank dies, the rest of your team will die soon after.

AFK Journey – Best Artifacts to Use in All Game Modes

Confining Spell

Description: 3s into a battle, deals magic damage equal to 25% of the team’s ATK to 2 enemies in the back, making them unable to move or act for 1.5s. Repeats the attack every 12s.

Level 4: The Prison duration is increased to 2.5s.

Level 8: The cooldown of this ability is reduced to 10s.

Extra Stats for all Heroes in the team:

  • ATK +6.6%
  • HP +7.8%

Tip: Locks down the enemy backline and does damage to them. This will be your initial choice of artifact when starting a new stage. Effective against squishy, back-heavy teams.

AFK Journey – Best Artifacts to Use in All Game Modes

Arcane Spell

Description: Whenever your allies’ magic damage dealt reaches 750% of your initial Team ATK, fire 3 magic projectiles, with each targeting the frontmost enemy and prioritizing enemies who haven’t already been hit. Each projectile deals magic damage equal to 40% of Team ATK and reduces the target’s Magic DEF by 40% for 5s. Unstackable.

Level 5: Increases the damage of this skill to 45% of Team ATK.

Level 10: Increases the damage of this skill to 50% of Team ATK.

Level 15: Increases the damage of this skill to 55% of Team ATK.

Level 20: Increases the Magic DEF reduction to 50%

Extra Stats for all Heroes in the team:

  • ATK +5.4%
  • Phys / Magic DEF +10.2%
  • DEF Penetration +3.6

AFK Journey – Best Artifacts to Use in All Game Modes

Greatsword Spell

Description: Whenever your allies’ physical damage dealt reaches 750% of your initial Team ATK, summon a giant sword from the sky to strike the area with the most enemies. This deals physical damage equal to 40% of Team ATK to all enemies within 1 tile and reduces their Phys DEF by 40% for 5s.

Level 5: Increases the damage of this skill to 45% of Team ATK.

Level 10: Increases the damage of this skill to 50% of Team ATK.

Level 15: Increases the damage of this skill to 55% of Team ATK.

Level 20: Increases the Phys DEF reduction to 50%

Extra Stats for all Heroes in the team:

  • ATK SPD +4.8
  • ATK +6%
  • Life Drain +3

AFK Journey – Best Artifacts to Use in All Game Modes

Swiftheal Spell

Description: 8s into a battle, cast a healing wave that restores 35% of Team ATK HP to the weakest ally every 12s. The healing wave then bounces to the next weakest ally, healing them for a reduced amount. The healing wave can bounce up to 2 times, with each bounce reducing the healing by 25%.

Level 5: Increases the initial healing amount to 40% of Team ATK.

Level 10: Increases the initial healing amount to 45% of Team ATK.

Level 15: Increases the initial healing amount to 50% of Team ATK.

Level 20: Increases the healing wave’s maximum bounces to 3 and reduces the healing reduction with each bounce to 20%

Extra Stats for all Heroes in the team:

  • ATK +3%
  • Phys / Magic DEF +13.2%
  • Vitality +4.8

AFK Journey – Best Artifacts to Use in All Game Modes

Playing AFK Journey on a bigger screen of your PC or Laptop with BlueStacks without worrying about battery drainage and smooth gameplay, is highly recommended.