Harry Potter: Magic Awakened – Tier List for the Best Charms to Use
Netease Games is going to be launching Harry Potter: Magic Awakened soon for the global audience after the game’s massive success in the Asian markets. The Harry Potter franchise-based game is a card-battler RPG where players can summon and collect different spells to help them against enemies in free-form combat. Apart from spells, players can also deploy powerful mythical creatures from the magical fantasy universe of Harry Potter. Harry Potter: Magic Awakened will be released as a free-to-play game on both the Google Play Store and iOS App Store. Expected to drop somewhere in the 1st quarter of 2023, Netease is running a limited-time closed beta test as we speak for EU and NA regions respectively. The closed beta test will include only a limited number of participants as it is being conducted only for stability aspects. Eligible players can download the game from their respective app stores, provided that they are from the test regions.
Best Harry Potter: Magic Awakened Tier List (Charms)
In this article, we will be forming a tier list for some of the best charms available to be used in the game. This tier list will be based off our personal opinion according to the information included in the closed beta test. Keep in mind that tier lists are subjective from player to player. Unlike traditional games, Harry Potter: Magic Awakened does not have a rarity system that divides the charms based on their rarity. We have compiled our tier list based on the raw power of the spells. Since the data is still very limited and many decks cannot be tested, this tier list is not to be considered as full proof or final in any sort of way. Harry Potter: Magic Awakened is a strategic card-battler where players can create and use multiple decks.
S Tier Charms
These are the charms included in this tier:
Avada Kedavra (367+ Power)
Cause damage to the first enemy unit hit.
Each time the spell defeats an enemy unit, the damage is increased by 25%
After defeating 4 enemy units, any enemy unit hit will be directly defeated.
Bosses are not instantly defeated, taking heavy damage instead.
Crucio (754 Power)
Inflicts continuous damage on the enemy unit closest to the center of the target and stuns it. Each tick of damage deals additional damage, equal to 100% of the initial damage. It will stack up to 3 times.
If used on a wizard, it will cause half damage and the wizard will not be affected by the stun. When Crucio is used on a unit that was previously damaged by it, it will take an additional 35% damage. This effect can stack up to 4 times.
Lightning Storm (615+ Power)
Cast 15 lightning bolts, that randomly attack enemies on the field.
Each time the lightning defeats an enemy unit, the damage will increase by 10%, up to 5 times.
After defeating 5 enemy units, each lightning will attack all enemy units on the field.
Units that are damaged by lightning receive reduced healing for a short period of time
Sectumsempra (720 Power)
Send a projectile in the specified direction, cutting the first enemy unit hit, then bounce between nearby enemy units, causing damage up to 4 times.
Orb of Water (577 Power)
Cast a water orb prison, that will trap all enemy units within its range, causing continuous damage.
The orb move with the caster and wizards in the orb cannot move while other units are stunned.
At the end of the cast, the orb prison explodes, causing high damage.
Wheasley’s Wildfire Whiz-bangs (737 Power)
Create a large area dealing continuous damage around the targeted point.
At the end of the spell, a giant firework dragon explodes, dealing heavy damage.
Protego Totalum (668 Power)
Cast a self-centered shield bubble absorbing damage for friendly units inside and blocking some enemy spells.
The shield loses a certain shield value every 4 seconds, and the shield disappears when it reaches 0.
Episkey (567 Power)
The caster will continuously heal the target friendly unit.
The channeling can be interrupted by any control effects other than immobilization.
A Tier Charms
These are the charms included in this tier:
Accio (363 Power)
Pull the first enemy hit toward the caster, causing damage and immobilizing it.
In a battlefield with a separation, Accio can only pull wizards unit to the center line of the battlefield. There is no such restriction on other enemy units.
Acromantula Venom (496 Power)
Throw a bottle of spider venom, causing continuous damage and slowing all enemy units within the area of effect.
Aguamenti (670+ Power)
This is a channeled spell, spraying a total of 10 water jets in a straight line in front of the caster.
The caster can move during the cast, but cannot change the direction of the spray.
Every time the water jet hits the same enemy unit, the damage increase.
Atmospheric Charm (589 Power)
Cast a thundercloud, periodically and randomly dealing damage to one enemy unit within the range.
The cloud will move toward the nearest enemy. Units damaged by this spell will receive reduced healing for a short time.
Bludger (637 Power)
Hit the Bludger in the specified direction, hitting enemy units on the way, and then return, again causing damage to all enemy units in its path.
You can catch the Bludger by moving on its path, sending it back toward a random enemy unit, up to 5 times. On the last hit, the Bludger will cause high damage and knock back all enemy units in its path.
Confringo (504 Power)
Send a projectile in the specified direction that, after hitting an enemy unit, will bounce at other random enemy units up to 7 times, creating small areas that explode after a short delay, dealing damage.
Stupefy (309 Power)
Send a projectile in the specified direction, causing the first enemy unit hit to take damage and a significant knockback.
If this enemy unit collides with any other unit, it will stop moving and both units will take damage and be stunned for 3 seconds.
Glacius (330 Power)
Cast an ice bolt, which will cause damage the first enemy hit and create a slow area around it.
After 3 seconds, any enemy unit still in the area will be stunned and take additional damage (the stun and slow are reduced by 40% on wizards). A maximum of 8 units will be damaged.
Tebo Assault (509 Power)
Summon a Tebo Warthog that charge up power before dashing forward, knocking back enemy units along the way and causing damage.
The longer the charge time, the higher the damage caused, up to 300% additional damage at full charge. The Tebo Warthog charge cause full damage to the first enemy hit, and half damage to anything else.
B Tier Charms
These are the charms included in this tier:
Time-Turner (203 Power)
You call a “future” double of yourself to fight with you.
The double move with you and have the same normal attack damage and on-hit effects as you. The double will consume health at every ordinary attack.
Transfiguration Curse (109 Power)
Cast a transformation spell, after hitting an enemy unit, it will bounce randomly among nearby units, up to 2 times. The enemy unit hit is transformed for 3.5 seconds.
Enemy units cannot attack during the transformation period, but they can move, except wizards, and the damage they receive will increase, and the transformation will be released after receiving a certain amount of damage. Wizards auto-attacks will not trigger the damage bonus, and the control time of the transformation spell on wizards is reduced by 40%.
Prior Incantato (209 Power)
Copy the last spell card you used, and increase its mana cost by one.
The level of the copied spell card is the same as the one of Prior Incantato
Oppugno (306 Power)
Summon 6 small birds to fly around you.
When there are enemy units nearby, they will dive into them and explode, dealing damage.
Nimbus 2000 (108 Power)
Ride the flying broom, removing any slow and immobilizing effects.
Fly to the designated position before returning to the starting spot.
The first enemy unit hit by the flying broomstick takes full damage, and enemy units along the way take 20% damage.
During the ride, the character is considered an aerial unit and cannot use cards.
(Being aerial protects you from any damage that only targets the ground)
Nebulus (93 Power)
Summon thick fog to envelop an area.
All units in the fog will become invisible and recover some health when the fog appears, and twice more over the duration of the spell.
As long as there are enemy units in the fog, the invisibility effect will be cancelled.
The invisibility will also be canceled for a short time when a unit takes damage.
Inflatus (113 Power)
Inflict damage to enemy units within the range and cause them to inflate into the air for 4 seconds, preventing them from moving and breaking the channel. The duration of the control is reduced by 40% on wizards.
Incendio (240 Power)
Cast a round tempest of fire, causing continuous damage to all enemy units within range.
At the end of the cast, all unit are pulled to the center of the spell.
Glacius Maxima (211 Power)
Create a straight line toward the designated position, starting from the caster, and from any partner.
After 1.5 seconds, send ice toward the target, causing damage. Anything hit by multiple lines at the same time will be frozen.
Incarcerous (67 Power)
Cast a curse to bind enemy units within the area, immobilizing them, then pulling them to the center and dealing some damage.
Harry Potter: Magic Awakened is a grindy game that requires a lot of resources to run efficiently. It can heat up your small mobile device or even result in battery drainage due to overconsumption. It is recommended to play Harry Potter: Magic Awakened on a PC with BlueStacks using a keyboard and mouse.