Arknights – Mudrock, Saileach, Horn, and Whisperain in Chapter 11 Limited-time Headhunting Banner
Arknights has just completed its long-awaited collaboration with Luo Xiaohei the past month! The tower-defense RPG developed by YoStar Games is a well-versed hit among players. Arknights is available to be downloaded and installed as a free-to-play game on both the Google Play Store and iOS App Store with in-game microtransactions enabled.
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Consistent updates and new headhunting banners are the name of the game for every update in Arknights. The game always tries to offer a lucrative range of operators to players with its headhunting banners. With Chapter 11 update just right around the corner, YoStar Games has just announced a brand-new limited-time headhunting banner featuring Horn, Mudrock, Saileach, and Whisperain as the main operators. Let’s take a look at the skills and abilities of the featured operators being added to Arknights.
Horn
Horn is a 6-Star Fortress elemental operator that is classified as a Defender type in-game. She has a base Attack of 483, HP of 1237, and a Defense of 223. Her base Attack, Defense, and HP are comparatively similar to other operators. Horn is a melee ranged attacker that deals physical damage with her basic attacks.
Her description reads the following – “After the end of the County Hillock incident, what had come of the warrior known as Horn was unknown to all. Much evidence would suggest that she was captured after the battle with Dublinn Lieutenant, Mandragora. Considering Mandragora’s cruel designs and reckless undertakings, save for Bagpipe, few believed that she still lived. The good news is, the Elite Operator, Misery, previously dispatched to Londinium, has indeed discovered Horn’s trails, and her current condition is much better than expected. Thereafter, Misery will assist Horn in making contact with our Londinium Special Operations Unit. As the commander of Victoria’s Tempest Platoon, 2nd Division, Horn not only poses great importance to Bagpipe, but may also prove to be key in forthcoming operations.”
Here are Horn’s skills in detail: –
Flare Grenade: The next attack deals 160% of ATK as Physical damage. If it is a ranged attack, the splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility. Can store 1 charge.
Tempest Command: Each attack deals 130% of ATK as Physical splash damage
Overload: Each attack deals 30% of ATK as extra splash Arts damage. If canceled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated.
Ultimate Line of Defense – ATK +10%, Attack Interval slightly reduced
Overload: ATK +20%, gradually lose HP (reaches the Max HP/sec loss of 12% after 12 seconds); Skill can be manually deactivated.
Here are Horn’s Talents in detail –
Military Fortress (1st Talent) – When this unit is on the field, Defender Operators gain ATK +23% (+3%)
Bloodbath (2nd Talent) – Instead of retreating when defeated, recover HP to the max and gain Max HP -50%, ASPD +21 (+3) and DEF +21% (+3%) (triggers once per deployment)
Here are Horn’s base skills in detail –
Military Engineering – When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
DIY Incandescent Alloy – When this Operator is assigned to the Workshop to process Incandescent Alloy-type materials, the production rate of byproduct increases by 90%.
Mudrock
Mudrock is a 6-Star Enmity/Juggernaut elemental operator that is classified as a Defender type in-game. She has a base Attack of 370, HP of 1677, and a Defense of 229. Mudrock has a high base HP amount compared to similar operators. Mudrock is a melee attacker that deals physical damage with her basic attacks.
Her description reads the following – “It seems the saying “yesterday’s enemy is today’s friend” is indeed true! After being saved by Logos from the hands of the Witch King’s loyalists, Mudrock, an ex-Reunion Sarkaz mercenary who once led her band to oppose Rhodes Island during the uprising in Wolumonde, decided to join R.I. alongside the survivors of the Mudrock Squad. Wanting to return the favor of her rescue to Rhodes Island, she had finally found her calling, fighting for the Infected alongside them. Since her first day on board, Mudrock has been getting along with and even befriending her former enemies, Folinic and Suzuran, as well as Grani, an acquaintance of Big Bob. This also makes Mudrock the second ex-Reunion member who joined R.I. after W.”
Here are Mudrock’s skills in detail: –
DEF UP Y (1st Skill) – DEF +30%
Crag Splitter (2nd skill) – The next attack restores 4% of this unit’s Max HP and deals 170% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds
Bloodline of Desecrated Earth (3rd skill) – Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stun surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +70%, DEF +30%, and the ability to attack multiple targets equal to block number (hits any targets within attack range). This Skill modifies the Attack Interval by -0.3
Here are Mudrock’s Talents in detail –
Ward of the Fertile Soil (1st Talent) – Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 15% of Max HP
Unshakable Solidarity (2nd Talent) – Takes 30% less damage from Sarkaz enemies
Here are Mudrock’s base skills in detail –
Perseverance (1st skill) – When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale
DIY Orirock (2nd skill) – When this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90%
Saileach
Saileach is a 6-Star Flagbearer/ Standard Bearer elemental operator that is classified as a Vanguard type in-game. She has a base Attack of 243, HP of 771, and a Defense of 169. Saileach has a high base Attack stat compared to similar operators. Saileach is a melee attacker that deals physical damage with her basic attacks.
Her description reads the following – “Jane Willow was born into a noble family of Vouivres who had settled in Victoria for three generations. Since her young age, her parents had been educating her with harsh discipline. Even then, young Jane knew that was for her own wellbeing so that she would be able to blend with the Victorian society. Wanting to contribute something to her homeland Victoria, she chose to become a ceremonial guard when she grew up.”
Here are Saileach’s skills in detail: –
Support Y (1st Skill) – Stops attacking and recovers 18 DP over the skill duration
Inheritance of Faith (2nd skill) – Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +10% and restoring their HP equal to 10% of Saileach’s ATK every second. When the skill ends, retrieve the banner
Glorious Banner (3rd skill) – Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 170% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner
Here are Saileach’s Talents in detail –
Unwavering Banner (1st Talent) – Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +5 and enemies have ASPD -5.
Spiritual Influence (2nd Talent) – After deployment, the next Operator has -2 DP Cost
Here are Saileach’s base skills in detail –
Victorian Literature (1st skill) – When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
Infectivity (2nd skill) – When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than 30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects)
Whisperain
Whisperain is a 5-Star Wide-range/ Therapist elemental operator that is classified as a Medic type in-game. She has a base Attack of 172, HP of 785, and a Defense of 52. Whisperain is a ranged medic that heals allies with her basic attacks.
Her description reads the following – “The Iberia-born roving doctor, Whisperain, never stays in one place for too long. Records of her work in the area remain all throughout Kazimierz, Sami and the like. Her patients appear to have received treatment from her while she passed by, and in her seemingly aimless wandering, she’s rescued more than a few from the brink. Since she administered treatment to a mid-mission team of Operators met by chance, she is now an ad hoc member of the Medical Department as an accompanying doctor, journeying together with Rhodes Island for the short-term.”
Here are Whisperain’s skills in detail: –
Oriental Diagnosis (1st skill): The next heal is increased to 105% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted Status Resistance for 1 seconds
Pain Suppression (2nd skill): Attack Interval reduced. The healing effect of this unit’s Talent increases to 110%, and each target healed by this unit is granted Status Resistance for 1 second(s). This Skill modifies the Attack Interval by -0.2
Here are Whisperain’s Talents in detail –
Tower of Life (1st Talent) – Allied units with Status Resistance within this unit’s Attack Range will restore HP per second equal to 3% of Whisperain’s ATK (Unaffected by this unit’s Trait)
Here are Whisperain’s base skills in detail –
Itinerant – When this Operator is assigned to the HR Office, HR contacting speed +20%. Additionally, for every Recruit slot (Default slots do not count), Memory Fragments +10
Memory Seeker – When this Operator is assigned to the HR Office, every 1 Memory Fragments is converted into 1 Perception Information. When Morale is fully consumed, remove all Memory Fragments and accumulated Perception Information
That is everything to learn about the new Operators – Horn, Mudrock, Saileach, and Whisperain that are included in the Chapter 11 Limited-Time Headhunting banner.
If you would like to read more such news articles for Arknights, check out our blog section for the Arknights community. We recommend playing Arknights on a PC with BlueStacks using a keyboard and mouse for the best experience.