MARVEL Strike Force – Update 7.0.0 Adds 6 New Heroes and Focuses on Balance Adjustments
MARVEL Strike Force, the card-battler RPG game by Scopely have implemented their latest update titled “7.0.0”. A ton of new content has been added to the game with the new update, whose highlights we are going to be covering in this article. The focus of the new update is mostly on the 6 new heroes being released – Captain America (WWII), Firestar, Bucky Barnes, Quicksilver, Union Jack, and Iron Fist (WWII). A host of balance adjustments are also implemented with Patch 7.0.0 for a small roster of heroes.
Table of Contents
- CAPTAIN AMERICA (WWII)
- FIRESTAR
- BUCKY BARNES
- QUICKSILVER
- UNION JACK
- IRON FIST (WWII)
- DEATHPOOL – Balance Changes
- CLOAK – Balance Changes
- DAGGER – Balance Changes
CAPTAIN AMERICA (WWII)
Captain America (WWII) is a legendary grade character from the Hero Invader faction that is listed as a Controller type in-game.
Let’s take a look at Captain America (WWII)’s abilities in detail:
Assist/Counter Info – Attack Primary target for 230% damage + 17% Piercing + apply Slow for 2 turns.
American Iron (Basic Skill) – Attack Primary target for 300% damage + apply Slow for 2 turns.
Gain an Assist from a random Bucky Barnes ally.
Brothers In Arms (Special Skill) – Flip all negative effects to positive effects for self and all INVADER allies.
Apply 2 Deflect to self and all allies.
Generate 1 Ability Energy for all INVADER allies.
Gain an assist from 2 random INVADER allies.
Armoured Cavalry (Ultimate Skill) – Attack all enemies for 400% damage + clear Defense Up + apply Offense Down for 2 turns.
In RAIDS, reduce Speed Bar for all enemies by 5% + 5% per INVADER ally.
Generate 1 Ability Energy for all INVADER allies.
This attack cannot be dodged or blocked.
First Super Soldier (Passive Skill) – On Spawn, apply 2 Deathproof to all INVADER allies.
When a Bucky Barnes ally drops below 50% Max Health, apply 2 Deflect to that character.
On Death of an INVADER ally, generate 1 Ability Energy for all INVADER allies.
Gain +20% Max Health. INVADER allies gain +20% Max Health.
In RAIDS:
> On Spawn, if this character has 4 or more INVADER allies, generate 4 Ability Energy for all adjacent INVADER allies.
> On OFFENSE, if this character has 4 or more INVADER allies, enemies cannot Summon or Clone.
> Gain an additional +40% Max Health.
> INVADER allies gain an additional +40% Max Health.
FIRESTAR
Firestar is a legendary grade character from the Mutant New Warrior faction that is listed as a Blaster type in-game.
Let’s take a look at Firestar’s abilities in detail:
Assist/Counter Info – Attack primary target for 180% Piercing + apply 2 Bleed.
Apply Offense Up to a random NEW WARRIOR, Spider-Man, or Iceman ally that does not have Offense Up.
On Crit, gain +1 Charged, up to a maximum of 5.
This attack has +25% Extra Crit Chance.
Scorching Ray (Basic Skill) – Attack primary target for 240% Piercing + apply 2 Bleed.
Apply Offense Up to a random NEW WARRIOR, Spider-Man, or Iceman ally that does not have Offense Up.
On Crit, gain +1 Charged, up to a maximum of 5.
This attack has +25% Extra Crit Chance.
Fiery Descent (Special Skill) – Attack primary and adjacent targets for 320% Piercing + apply Slow and Defense Down.
Flip 3 positive effects to negative effects on primary and adjacent targets.
Microwave Burst (Ultimate Skill) – Attack primary and adjacent targets for 150% Piercing, apply Bleed and Offense Down, and on CRUCIBLE OFFENSE, apply Trauma and Heal Block.
Repeat this attack 3 additional times.
This attack has +25% Extra Crit Chance.
Red Hot (Passive Skill) – On Spawn, gain +1 Charged, up to a maximum of 5.
On any enemy turn, if Charged, attack the enemy with the highest Speed, ignoring Taunt and Stealth, for 250% Piercing, apply Offense Down, flip Speed Up, and lose 1 Charged.
When an enemy attacks this character, 50% chance to apply Counter to self, and all Iceman and Spider-Man allies.
On CRUCIBLE OFFENSE, gain +50% Accuracy for self and all NEW WARRIOR allies.
BUCKY BARNES
Bucky Barnes is a legendary grade character from the Hero Invader faction that is listed as a Blaster type in-game.
Let’s take a look at Bucky Barnes’s abilities in detail:
Assist/Counter Info – Attack the primary target for 216% damage + 17% Piercing + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1.
If Charged, Chain to 1 adjacent target for 216% damage + 17% Piercing + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1.
Lose Charged for the first attack and each subsequent attack.
In RAIDS, these attacks can prolong Ability Block, Stun and Trauma
This attack cannot be counterattacked.
Battle Rifle (Basic Skill) – Attack the primary target for 300% damage + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1.
If Charged, Chain to 1 adjacent target for 300% damage + prolong all negative effects, excluding Ability Block, Stun and Trauma, by 1.
Lose 1 Charged for the first attack and each subsequent attack.
In RAIDS, these attacks can prolong Ability Block, Stun and Trauma
This attack cannot be counterattacked.
Buck Shot (Special Skill) – Apply Offense Up for 2 turns to all INVADER allies.
Attack primary target for 350% damage.
For each Charged, repeat this attack against a different adjacent target, up to a maximum of 5 adjacent targets. Repeat attacks ignore Stealth.
Lose 1 Charged for the first attack and each subsequent attack.
In RAIDS:
> Clear Taunt on all targets.
> Apply Disrupted for 2 turns to all targets.
> Gain +5,000% Extra Focus for this attack.
This attack cannot be blocked.
Garand Ole Time (Ultimate Skill) – Attack primary target for 300% Piercing + apply 2 Bleed.
For each Charged, repeat this attack against a different adjacent target, up to a maximum of 5 adjacent targets. Repeat attacks ignore Stealth.
Lose 1 Charged for the first attack and each subsequent attack.
In RAIDS, clear Taunt from all targets.
This attack is unavoidable and cannot be blocked.
Plucky Sidekick (Passive Skill) – On Spawn, gain 8 Charged.
At the end of any character’s Turn, if this character does not have Charged:
> Apply Offense Down for 2 turns to all enemies.
> Gain 8 Charged
> Fill this character’s Speed Bar by 50%.
Gain 20% Damage.
INVADER allies gain 20% Damage.
In RAIDS, gain an additional 40% Damage for self and all INVADER allies.
QUICKSILVER
Quicksilver is a legendary grade character from the Hero Mystic faction that is listed as a Brawler type in-game.
Let’s take a look at Quicksilver’s abilities in detail:
Assist/Counter Info – Attack primary target for 135% Piercing + clear 2 random positive effects.
Repeat this attack an additional time if the primary target has any positive effects, if it has none, instead Bonus Attack for 165% Piercing + apply Disrupted.
These attacks ignore Defense Up and cannot be counterattacked.
Bonus attacks cannot be blocked or dodged.
Speed Strikes (Basic Skill) – Attack primary target for 180% Piercing + clear 2 random positive effects. Repeat this attack 1 time.
Repeat this attack an additional time if the primary target has any positive effects, if it has none, instead Bonus Attack for 220% Piercing + apply Disrupted.
These attacks ignore Defense Up and cannot be counterattacked.
Bonus attacks cannot be blocked or dodged.
Mach Punch (Special Skill) – Clear all negative effects on this character.
Attack primary target for 700% Piercing + apply Defense Down for 2 turns and Slow for 2 turns.
Clear all Charged on the primary target + reduce Speed Bar by 30%.
Gain Offense Up for 3 turns and Defense Up for 3 turns.
This attack ignores Defense Up and it cannot be blocked or dodged.
Super Sonic Blitz (Ultimate Skill) – Clear all negative effects on this character.
Attack all enemies for 500% Piercing.
Apply 2 random negative effects to each enemy from the following list: 2 Bleed, Defense Down for 2 turns, Disrupted for 2 turns, Heal Block for 2 turns, Offense Down for 2 turns, Slow for 2 turns, 2 Vulnerable.
Clear 2 random positive effects on all enemies.
Gain 2 Evade and 2 Counter.
Gain +1 Charged, up to a maximum of 5.
This attack is Unavoidable, cannot be blocked, and cannot be counterattacked.
Maximoff Velocity (Passive Skill) – This character cannot be revived and his Speed Bar cannot be reduced.
On Spawn, gain +4 Charged, up to a maximum of 5.
On any character’s turn, if this character has Slow, clear Slow and fill Speed Bar by 20%.
On Turn, if Charged, fill Speed Bar by 100%, then lose 1 Charged (this will not trigger on any additional turn granted from this ability).
On End of Turn, if this character has Deathproof, Heal for 20% of this character’s Max Health.
On Ally Turn, gain a random positive effect from this list: 2 Counter, Defense Up for 2 turns, 2 Deflect, 2 Evade, Offense Up for 2 turns, Regeneration for 2 turns, Speed Up for 2 turns, Immunity for 2 turns.
If this character’s Health is full at the start of a match, the first time this character drops below 50% Health, clear all negative effects on this character, Barrier self for 30% of this character’s Max Health, gain 2 Deathproof, and summon Scarlet Witch with Defense Up, Offense Up, and 2 Deathproof.
On Death, Apply Evade to a random Hawkeye ally.
Gain +50% Max Health. Scarlet Witch allies gain +30% Max Health.
Gain +100% Focus per Charged.
UNION JACK
Union Jack is a legendary grade character from the Hero Invader faction that is listed as a Blaster type in-game.
Let’s take a look at Union Jack’s abilities in detail:
Assist/Counter Info – Attack primary target for 216% damage + 17% Piercing + flip 1 positive effect into a negative effect.
If Charged, lose 1 Charged.
Bangers and Smash (Basic Skill) – Attack primary target for 300% damage + flip 1 positive effect into a negative effect.
In RAIDS, flip 3 positive effects instead.
If Charged, lose 1 Charged.
Fan the Hammer (Special Skill) – Apply Offense Down for 2 turns to the primary target.
Attack primary target for 210% damage + apply +1 Slow, up to a maximum of 3. If Charged, lose 1 Charged.
If Charged, repeat this attack once per Charged on this character, up to a maximum of 2 Bonus Attacks.
Lose 1 Charged for each additional attack.
In RAIDS, also apply +1 Ability Block, up to a maximum of 3, to primary target on each attack.
Pointy End (Ultimate Skill) – Attack primary target for 300% damage + apply Disrupted. If Charged, lose 1 Charged
In RAIDS, reduce Speed Bar of the target by 30%.
For each Charged, repeat this attack against a different adjacent target, up to a maximum of 5 adjacent targets. Lose 1 Charged for each additional attack.
For King and Country (Passive Skill) – On Spawn, gain 6 Charged.
At the end of any character’s Turn, if this character does not have Charged:
> Apply Evade to self and all INVADER allies.
> Gain Stealth for 2 turns.
> Fill this character’s Speed Bar by 30%.
> Gain 6 Charged.
Gain +25% Crit Chance.
While this character has Stealth, gain an additional +50% Crit Chance and +30% Crit Damage.
In RAIDS:
> Gain an additional +25% Crit Chance.
> INVADER allies gain +50% Crit Chance.
IRON FIST (WWII)
Iron Fist (WWII) is a legendary grade character from the Hero Invader faction that is listed as a Support type in-game.
Let’s take a look at Iron Fist (WWII)’s abilities in detail:
Assist/Counter Info – Attack primary target for 216% damage + 17% Piercing.
Barrier the most injured non-summoned ally for 10% of this character’s Max Health.
Martial Arms (Basic Skill) – Attack primary target for 300% damage.
Barrier the most injured non-summoned ally for 10% of this character’s Max Health.
Inner Turmoil (Special Skill) – Attack primary and adjacent targets for 350% damage.
Extend all positive effects by +1, up to a maximum of 3, on self and all INVADER allies.
In RAIDS, clear Heal Block from self and all INVADER allies.
Heal self and all INVADER allies for 20% of this character’s Max Health.
Chi-Barrage (Ultimate Skill) – Apply Stun on the primary target.
Attack all enemies for 400% damage.
In RAIDS, apply Stun for 1 turn and Ability Block for 2 turns on the MYSTIC enemy with the highest Damage.
In RAIDS, revive a dead INVADER ally with 50% Max Health and apply Stealth for 2 turns and 2 Deathproof to that ally.
Heal self and all INVADER allies for 30% of this character’s Max Health.
Gain +50% Focus per MYSTIC enemy for this attack.
Tranquillity Through Violence (Passive Skill) – On Spawn, Barrier self and all INVADER allies for 15% of this character’s Max Health.
On this character’s and any INVADER ally’s Turn, heal self and all INVADER allies for 3% of this character’s Max Health.
Gain +20% Armor. INVADER allies gain +20% Armor.
In RAIDS:
> On Spawn, with 4 or more INVADER allies, apply Immunity for 2 turns to self and all INVADER allies.
> When this character or an INVADER ally drops below 50% Max Health, fill Speed Bar for this character by 15%.
> Gain an additional +40% Armor.
> INVADER allies gain an additional +40% Armor.
DEATHPOOL – Balance Changes
Here are Deathpool’s changed abilities/base stats and their description:
Base Stat Increases:
- Health +11%
- Armor +6%
- Focus +18%
- Resist +10%
Danse Macabre (Special Ability):
- Transfer all negative effects from this character to the primary target.
- Attack primary target for 300% damage. Attack all adjacent targets for 270% damage.
- Steal 10% Health from primary and adjacent targets and redistribute to self and all MYSTIC and NEW WARRIOR allies.
- Spread all negative effects from the primary target to all adjacent targets. This will not spread Stun.
Reap What You Sow (Ultimate Ability):
Clear Deathproof from primary target.
Attack primary target for 500% damage + apply 2 Bleed for 2 turns, then gain +1 Charged, up to a maximum of 5.
Gain +5,000% Extra Focus for this attack.
If at maximum Charged:
- Attack primary target for 20,000% Piercing instead.
- Clear Charged.
- This attack is Unavoidable and cannot be blocked.
- Characters killed by this attack cannot be revived.
Death Comes For All (Passive Ability):
On enemy Death, Heal self for 10% of Max Health and attack the most injured enemy for 300% damage + clear 3 positive effects.
When this character or any NEW WARRIOR ally drops below 30% Health, apply +1 Deathproof, up to a maximum of 2, to that character.
On CRUCIBLE OFFENSE:
> On Spawn, fill Speed Bar for self and all NEW WARRIOR allies by +10% + 5% for each NEW WARRIOR ally.
In RAIDS:
> On Spawn, fill Speed Bar for self and all MYSTIC allies by +10% + 5% for each MYSTIC ally.
In RAIDS or on CRUCIBLE OFFENSE:
> On Spawn, gain +1 Charged, up to a maximum of 5.
> On enemy Death, generate 1 Ability Energy for 2 random MYSTIC or NEW WARRIOR allies or self that were not at full energy on start of the current turn.
Gain +5% Drain for each Charged on this character.
MYSTIC and NEW WARRIOR allies gain +10% Drain.
Gain +20% Max Health. NEW WARRIOR allies gain +20% Max Health.
CLOAK – Balance Changes
Here is Cloak’s changed abilities/base stats and their description:
Base Stat Increases:
- Health +17%
- Armor +8%
- Focus +12%
- Resist +10%
Darkforce Conduit (Passive Skill):
At the end of this character’s turn, 50% chance to steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self. If Dagger is an ally, always steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self and all allies.
In RAIDS or CRUCIBLE OFFENSE, when an enemy gains Offense Down, reduce the Speed Bar of that enemy by 15%.
Gain +40% Focus. If Dagger is an ally, gain an additional +30% Focus. MYSTIC HERO and NEW WARRIOR allies gain +40% Focus.
Gain +20% Dodge Chance. If Dagger is an ally, gain an additional +10% Dodge Chance.
In RAIDS:
- Gain +15% Damage.
In RAIDS or CRUCIBLE OFFENSE:
- NEW WARRIOR allies gain +15% Damage.
- While this character has Offense Up, gain +20% additional Dodge Chance.
DAGGER – Balance Changes
Here is Dagger’s changed abilities/base stats and their description:
Base Stat Increases:
- Health +11%
- Armor +8%
- Focus +12%
- Resist +20%
Pique (Special Ability):
- Attack primary target for 320% Piercing + clear all positive effects. Chain to 4 adjacent targets for 290% Piercing + On Crit, clear 3 random positive effects.
- Counterattack breaks this Chain.
- Clear Heal Block from all MYSTIC HERO and NEW WARRIOR allies.
- Heal all allies for 20% of this character’s Max Health.
Lightforce Generation (Special Ability):
- On Spawn, apply 3 Regeneration for 2 turns to self and all MYSTIC HERO and NEW WARRIOR allies.
- On Turn, apply Offense Up to self and all adjacent allies.
- On Turn, 50% chance to gain Evade. If Cloak is an ally, always gain Evade.
- Gain +50% Resistance. If Cloak is an ally, gain +30% additional Resistance. MYSTIC HERO and NEW WARRIOR allies gain +50% Resistance.
- In RAIDS, gain +15% Damage.
- In RAIDS and CRUCIBLE OFFENSE, NEW WARRIOR allies gain +15% Damage.
To get an in-depth look at the new stuff, players can feel free to check out the official patch notes. To Play MARVEL Strike Force in a more optimized and efficient manner, we highly recommend playing MARVEL Strike Force on your PC with BlueStacks using a keyboard and mouse.