Legend of Mushroom – A Complete Guide to All Classes
Legend of Mushroom introduces a unique twist to the Idle RPG genre with its captivating theme centered around the journey of a seemingly weak mushroom rising to power. Engage with magical lamps that grant wishes, participate in lively events to gather resources for village development, and ascend to become the apex predator.
Similar to MMORPG games, Legend of Mushroom offers a diverse range of classes that define gameplay styles. Starting as a humble Shroomie, players progress through various stages and levels to unlock advanced classes. With three main classes to choose from, the game ensures an engaging and evolving experience for players.
- Archer
- Warrior
- Mage
Archer Class
The Archer class is long-ranged in Legend of Mushroom. These are nimble warriors that are agile, dish out massive DPS, and can even dodge incoming attacks. They have access to unique abilities that make use of the wind element. Archers can further be segregated into new sub-classes at different levels. Players will get the option to evolve their Archers further depending on the level they are at. Here is a complete breakdown:
At Level 50, Archers can be divided into:
- Shadow Sniper – Summon a sunflower, dealing AOE damage and increasing the combo damage received by targets within the range by 60%, lasting for 5 seconds.
- Wind Crossbower – Summon a sunflower, dealing AOE damage and increasing the combo damage received by targets within the range by 60%, lasting for 5 seconds.
At Level 70, Archers can be divided into:
- Sharpshooter – Summon a sunflower, dealing AOE damage and increasing the combo damage received by targets within the range by 60%, lasting for 5 seconds.
- Dual Crossbower – Summon a sunflower, dealing AOE damage and increasing the combo damage received by targets within the range by 60%, lasting for 5 seconds.
At Level 100, Archers can be divided into:
- Shadow Hunter – Summon a sunflower, dealing AOE damage and increasing the combo damage received by targets within the range by 60%, lasting for 5 seconds.
- Arrowgod – Summon a sunflower, dealing AOE damage and increasing the combo damage received by targets within the range by 60%, lasting for 5 seconds.
At Awakening, Archers can be divided into:
- Sacred Hunter – Deal AOE damage and increase combo damage received by targets within the range by 60%, lasting for 8 seconds. Prevent targets from regenerating energy for their 6 active skills for 4 seconds.
- Plume Monarch – Deal AOE damage and increase the combo damage received by targets within the range by 60%, lasting for 8 seconds. Additionally, ignore enemy evasion by 10%.
Warrior Class
The Warrior class is melee-ranged in Legend of Mushroom. Warriors have higher HP and Defense compared to other classes, making them the perfect tank beater. They also have quite a high base Attack, so don’t think they can’t do damage! They have access to unique abilities that make use of the fire element. Warriors can further be segregated into new sub-classes at different levels. Players will get the option to evolve their Warriors further depending on the level they are at. Here is a complete breakdown:
At Level 50, Warriors can be divided into:
- Swordsman—Summon cockleburs, which deal AOE damage and increase the counter damage received by targets within the range by 60%, lasting for 5 seconds.
- Axe Warrior—Summon cockleburs, which deal AOE damage and increase the counter damage received by targets within the range by 60%, lasting for 5 seconds.
At Level 70, Warriors can be divided into:
- Claymore Wielder – Summon cockleburs, dealing AOE damage and increasing the counter damage received by targets within the range by 60%, lasting for 5 seconds.
- Berserker – Summon cockleburs, dealing AOE damage and increasing the counter damage received by targets within the range by 60%, lasting for 5 seconds.
At Level 100, Warriors can be divided into:
- Swordmaster – Summon cockleburs, dealing AOE damage and increasing the counter damage received by targets within the range by 60%, lasting for 5 seconds.
- Warmonger – Summon cockleburs, dealing AOE damage and increasing the counter damage received by targets within the range by 60%, lasting for 5 seconds.
At Awakening, Warriors can be divided into:
- Martial Sage – Deal AOE damage and increase counter damage received by targets within the range by 60%, lasting for 8 seconds. Continuously restore 15% of MAX HP for 5 seconds.
- Warbringer – Deal AOE damage and increase the counter damage received by targets within the range by 60%, lasting for 8 seconds. Launch targets into the air when countering within 5 seconds.
Mage Class
The Mage class is long-ranged in Legend of Mushroom. These arcane mages have access to huge crowd-controlling abilities or healing abilities, depending on how you want to build them. Mages make use of the water element to cast their abilities. Mages can further be segregated into new sub-classes at different levels. Players will get the option to evolve their Mages further depending on the level they are at. Here is a complete breakdown:
At Level 50, Mages can be divided into:
- Healer – Summon meteorites, dealing AOE damage and extending the duration of basic attacks stuns on targets within the range by 30%, lasting for 5 seconds.
- Spellcaster – Summon meteorites, dealing AOE damage and extending the duration of basic attacks stuns on targets within the range by 30%, lasting for 5 seconds.
At Level 70, Mages can be divided into:
- Chronomancer – Summon meteorites, dealing AOE damage and extending the duration of basic attacks stuns on targets within the range by 30%, lasting for 5 seconds.
- Storm Priest – Summon meteorites, dealing AOE damage and extending the duration of basic attacks stuns on targets within the range by 30%, lasting for 5 seconds.
At Level 100, Mages can be divided into:
- Holy Guide – Summon meteorites, dealing AOE damage and extending the duration of basic attacks stuns on targets within the range by 30%, lasting for 5 seconds.
- Bishop – Summon meteorites, dealing AOE damage and extending the duration of basic attacks stuns on targets within the range by 30%, lasting for 5 seconds.
At Awakening, Mages can be divided into:
- Prophet – Deal AOE damage and increase stun duration received by targets within the range by 30%, lasting for 8 seconds. Break enemy shields instantly with attacks for 10 seconds.
- Darklord – Deal AOE damage and increase stun duration received by targets within the range by 30%, lasting for 8 seconds. Additionally, boost skill crit damage by 50% for 10 seconds.
Playing Legend of Mushroom on PC without worrying about battery drainage and smooth gameplay is highly recommended.