Magic Forest: Dragon Quest Guide to Gods – All Abilities Explained
Magic Forest: Dragon Quest provides a fresh take on open-world MMORPGs by focusing on exploration, customization, and tons of playable content. Gods play a crucial role in deciding your team and shaping up your mid-game experience. There are a variety of gods, each with their own set of active and passive abilities. In this guide, we have presented the strongest Gods in the game along with their abilities. Let’s begin!
All Gods in Magic Forest: Dragon Quest
Gods come in different rarities, and for the sake of keeping it more guide oriented, we have included the abilities of all Gods below:
God of Sea
God of Sea has a total combat power of 246000. Their abilities are as follows:
- Torrent Wave – Summons a torrent to cause 5 segments of damage of 735% damage to 4 targets in the fan-shaped area in front, and reduce the target’s damage by 18% for 3 seconds.
- Eclipse Wave Strike – Jumps to the target in front and cause 830% damage to 4 targets within 4 metres around the target.
- Endless Sea – Sweep forward, causing 1040% damage to the target in the area, and covert 25% of the damage into your own life, up to 4.7% which does not exceed the maximum life limit of the transformation. If the attack target is a monster, it will be converted. The base rate is 1.9% but can go up to 4.7%.
Madness
Madness has a total combat power of 240000. Their abilities are as follows:
- Moon Frenzy – Wield a powerful blow of dawn, causing 765% damage to 4 targets in the fan-shaped area in front, and mark the target with the divine eye. The duration is 12 seconds. The target will be stunned if it is marked for up to 2 seconds. Once asleep, the mark will be removed.
- Broken Moon Tornado – Use daybreak slam to create a tornado, causing 2 periods of damage totalling 850% to 3 targets in the target area, and increasing the damage received by targets by 8% for 3 seconds.
- Stars Fall – Turn forward and slash violently, causing 3 segments of damage totalling 1020% to 5 targets within the range, and you will be invincible during the release of this skill.
Law
Law has a total combat power of 101010. Their abilities are as follows:
- Power of Fire – Spray fire around, causing 450% damage to 4 targets within the range, and causing 1 second of stun.
- Symmetra – Release the light of order through its wings, causing 6 segments of damage totalling 510% to 4 targets in the front area; and causing 15% burning damage to the target, lasting 5 seconds.
- Binding of Sunfire – Release flaming scorched earth forward, turning the front radius 10 area into a land of flames. Targets entering this area will suffer 127.5% damage per second for 5 seconds.
Discipline
Discipline has a total combat power of 97010. Their abilities are as follows:
- Whirlwind – The punch spins rapidly like a whirlwind, causing 375% damage to 6 targets in the front area. If the target is a boss, an additional 120% damage will be added.
- Holy Fist of Punishment – Rapidly blast forward with fierce punishment, causing 435% damage to 6 targets in the front area, and increasing 5% demon king damage to yourself. Each subsequent attack will increase demon damage, superimposed at most 5, lasting 5 seconds.
- The power of discipline – Concentrate the energy light ball and release it forward, causing 2 segments of damage totalling 555% to the target in the front area, and knocking it back 2 metres.
Ice
Ice has a total combat power of 90000. Their abilities are as follows:
- Frost Shock – Causes 4 segments of damage totalling 370% to 4 targets in the fan-shaped area in front; and superimposes frost marks on itself. Each layer of marks increases self’s damage by 4%, lasting for 10 seconds.
- Heart of Frost – Causes 2 periods of damage totalling 425% to 5 targets in the area around itself; and has a 50% probability of reducing the cooling time of freezing light by 3 seconds.
- Freezing Ray – Causes 560% damage to 5 targets in the target area; if the frost mark is superimposed 3 times on the target, additional damage of 100% will be added, lasting for 5 seconds. When the mark is removed, the extra damage will be removed.
Disaster
Disaster has a total combat power of 90000. Their abilities are as follows:
- Scythe of Doom – Extend the scythe of calamity to sweep across, causing 385% damage to 4 targets, and convert 20% of the damage into your own life, up to 2.9% which does not exceed the maximum life limit of the transformation. If attacking target is a monster, the conversion rate is 1.2%, up to 4.2%.
- Natural Disaster Strikes – Centered on itself, it summons a natural disaster hurricane, causing 4 segments of damage totalling 425% to 4 targets around it. If the target is marked, the target’s movement speed is reduced by 50% for 3 seconds.
- Calamity Flash – Mark 5 targets around yourself. The marked target will suffer 555% damage, and in the next 5 seconds, the damage received by the target will increase by 20%.
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