Best Builds for Archers and Mages in Ragnarok Origin: ROO
Ragnarok Origin: ROO is an expansive MMORPG that dawns the previous Ragnarok games. Players can enjoy a thorough team-building experience, intensified by the multiple PvE and PvP game modes available to be enjoyed. Boasting next-generational graphics and intuitive controls, players can expect an action-packed combat experience. Ragnarok Origin: ROO is available as a free-to-play game on both Google Play Store and iOS App Store.
While there are many aspects to Ragnarok Origin: ROO, some of the most in-demand questions remain to be about the different classes and their builds. In this guide, we will be checking out different meta builds for the Archers and Mages classes. Let’s start!
Mage Build
The Mage is one of the most popular classes in Ragnarok Origin, along with the swordsman. He is a classic character in the game, a strong class capable of dealing a lot of damage and eliminating an entire team with magical attacks. The Mage is a very strong class when part of a team, as he needs a lot of time to prepare his attacks.
While some players try to make the Mage a solo class, he is still considered and shines brightest as the heart of the team. The Wizard has very strong spells such as fireball and his elemental spear spells. Next, we recommend improving your character up to level 40 to be able to change your class to Witcher, who stands out with one of the best spells in the game, Meteor Shower.
It is also worth mentioning that in this version of the game it is possible to play as a solo Mage using an Earth Lord mascot, although the build’s composition will end up losing some of its shine when playing as a team. Now let’s go straight to the main elements of the Mage build:
Main attributes: Intelligence (INT), Magic attack (ATKM) and Skill cooldown (Global Cooldown)
Suggested equipment for the build:
- Oak Staff I: Level 40 two-handed wand, with ATKM +99 and INT +3. This weapon has two card slots and has no special effects.
- Refined Cloak I: Level 40 armor, with DEFF +99, Max HP +288 and DEX +1. This cover has no special effect.
- Refined Hood I: Level 40 cape, with DEFF +33, Max HP +144 and DEX +1. This cover has no special effect.
- Refined Boots I: Level 40 footwear, DEFF +33 and DEX +1. This pair of boots has no special effect.
These are the main equipment for the Mage as he progresses through the game’s story. Additionally, it is possible to place some cards in these equipment’s to increase their power. Some suggestions for this are, for example, the Banned Soul card, which greatly increases your magical attack and the Boa Constrictor card, which also increases your magical attack.
And if you are in the mood to go after some even more powerful cards, but which are more difficult to obtain, the recommendations are the Fen card, which does not allow your conjuration to be interrupted when receiving damage, in addition to reducing the conjuration time; and the Most High General card, which increases your base magic damage and increases magic damage for every three refinements of the item the card is equipped with. But remember that these last two cards, despite being powerful, are rare and difficult to obtain.
Archer Build
With the aid of his bow, the Archer can shoot long-range arrows that can deal a great deal of damage. All you need to do is concentrate on the Arrow Flurry skill to be able to deal some decent damage even before evolving your class.
You can also change into a Hunter at level 40, which will further increase your potential for damage. Make maximizing Steel Claws and Air Strike your top priority as soon as you can. It’s also important to note that the Hunter’s primary objective is to avoid enemies as much as possible while quickly dealing a lot of damage. Let’s get right to the build of the Archer now!
Main attributes: Agility (AGI), Dexterity (DEX) and Luck (LUC)
Suggested equipment for the build:
- Hunter’s Bow I: Level 40 bow, with ATQF +90 and DEX +2. This weapon has two card slots, and has the following effects: 100% damage to Small Monsters, 100% damage to Medium Monsters and 75% damage to Large Monsters.
- Refined Cloak I: Level 40 armor, with DEFF +99, Max HP +288 and DEX +1. This cover has no special effect.
- Refined Hood I: Level 40 cape, with DEFF +33, Max HP +144 and DEX +1. This cover has no special effect.
- Refined Boots I: Level 40 footwear, DEFF +33 and DEX +1. This pair of boots has no special effect.
These are the main equipment for the Archer while going through the game’s story and evolving his character. We can also equip some cards in these equipment’s to increase the character’s power, as is the case with the Zerom card, which increases his Dexterity and Critical attributes. The Wild Rose card, which increases your Agility and Dodge attributes.
And if you are in the mood to go after some even more powerful cards, but which are more difficult to obtain, the recommendations are the Skeleton Worker card, which greatly increases your physical and magical damage, and the Minorous card, which is another card that increases your physical and magical attack. However, these last two cards are powerful and rare to obtain.
Playing Ragnarok Origin: ROO on a bigger screen without worrying about battery drainage and smooth gameplay is highly recommended.