Call of Duty: Mobile Season 4 weapon balance changes revealed
As revealed by Activision in its recent community update, Call of Duty: Mobile Season 4 Public Beta Test Build has gone live. In addition to this, many other details were also revealed, including the new multiplayer map, optimizations in operator skills, and, most importantly, balance changes across all weapon classes. The Call of Duty: Mobile Season 4 test servers have incorporated all the new additions and changes in the game.
These balance changes will change the gameplay style and weapon selection of players. So, here are all the details regarding the upcoming Call of Duty: Mobile Season 4 new weapon balance changes.
General Overview of Changes in Weapon Classes
There are six primary weapon classes in Call of Duty: Mobile and developers have decided to roll out a significant update for Season 4, including the balance changes in all of them but shotguns. The sole purpose of these changes is to balance out the performance of each class as per the feedback developers received.
- SMGs – While making changes to this weapon class, the main focus is on improving and strengthening the close quarters’ abilities, and hence increasing the damage and mobility along with optimizing bullet trajectory to make it more viable for other distances.
- Assault Rifles – The AR weapon class will see a buff in the range and accuracy aspects to ensure a decent combat range of 15-30 meters. Devs will make these optimizations via changes in bullet trajectory, handling, and recoil.
- LMGs – Accuracy and efficiency in damage are the major issues of LMGs. Developers will sort this out by buffing both accuracy and damage efficiency via weapon optimizations and strengthening multiple range capabilities while ensuring suppression at more than 30 meters.
- Sniper Rifles – Sniper class is set to get nerfed at close ranges to balance their extra advantages. At the same time, there will be more new combinations of attachments.
- Marksman Rifles – Marksman Rifles will see an increase in movement speed while equipping various gunsmith attachments. The aim is to increase the agility and handling of the weapons.
Balance Changes in Specific Weapons
MSMC
MSMC, an SMG, deals severe damage in close range, but it was uncontrollable due to a high recoil. Therefore the damage of the weapon has been adjusted accordingly depending on its firing range.
- Highest Damage: 0 – 8 meters range
- Second Highest: 8 -14 meters range
- Third Highest: 14 – 19 meters range
- Lowest Damage: 19 meters range or further
The range has been increased in all of the above cases, with the lowest damage-dealing getting an increased range from 17m to 19m.
Along with this, the ADS speed has been increased for some attachments such as OWC Ranger and OWC Marksman, in addition to an increase in reload speed, and overall recoil is reduced.
PDW-57
Another SMG, PDW-57, is getting a buff in various stats like
- Hip-fire accuracy
- Mobility
- Bullet trajectory
- Bullet spread
- Firing range
PDW-57’s adjusted Firing range stats for Season 4 are:
- Highest Damage: 0 – 6 meters range
- Second Highest: 6 – 15 meters range
- Third Highest: 15 – 28 meters range
- Lowest Damage: 28 meters range or further
The highest and second-highest range damages have been increased along with minimal optimization in the third-highest range, while the lowest damage range is the same as the previous one. The above optimizations will make PDW-57 a solid weapon for short to mid-range combats.
HG 40
HG 40 will see a visible increase in damage at different ranges, which means the SMG will see a buff, making HG 40 a better version of the one currently available in-game.
Previous Stats
- Highest Damage: 25 damage at a range of 0 – 10 meters
- Second Highest: 23 damage at a range of 10 – 24 meters
- Lowest Damage: 17 damage at a range of 24 meters or further.
New Stats
- Highest Damage: 26 damage at a range of 0 – 10 meters
- Second Highest: 24 damage at a range of 10 – 15 meters
- Third Highest: 20 damage at a range of 15 – 25 meters
- Lowest Damage: 17 damage at a range of 25 meters or further
The damage shown in these stats is not the in-game damage rating but a more defined and optimized version of the average damage dealt at a specific range.
QXR
A typical short-range weapon, QXR’s performance at higher firing ranges is not that inspiring. However, in season 4, there will be a change in QXR’s recoil pattern along with an improvement in overall control for the consequent enhancement in the firing range of the weapon. The new damage ranges will be:
- Highest Damage: 0 – 8 meters range
- Second Highest: 8 – 15 meters range
- Third Highest: 15 – 25 meters range
- Lowest Damage: 25 meters range or further
All of the damage remains the same on the QXR; however, the closest ranges have been boosted to deliver more damage at longer ranges. However, bullets take slightly longer to reach the particular ranges.
Type 25
For Type 25, developers have decided to increase the close range damage while in mid to long-range cases, the consequent damage has been decreased. The new damage stats are:
- Highest Damage: 0 – 10 meters range
- Second Highest: 10 – 17 meters range
- Third Highest: 17 – 25 meters range
- Lowest Damage: 25 meters range or further
The increase in close-range damage will help make Type 25 a high mobility weapon, and apart from it, the gun will see other nerfs and buffs too. Some of these are here:
- An increase in the basic bullet spread stat of the base weapon.
- Light Barrel (Short):
- An increase in bullet spread
- A decrease in ADS speed
- Stopping Power Reload (Magazine):
- An increase in the spread
- A decrease in the negative effects of reload speed.
HBRa3
Much like other weapons, this popular AR will also receive essential optimizations regarding the firing range, with close damage range getting buffed and longer range getting nerfed. The optimized stats for the HBRa3 are:
- Highest Damage: 0 – 13 meters range (increased range)
- Second Highest: 13 – 25 meters range (consolidated range)
- Lowest Damage: 25 meters range or further (decreased range from 35m to 25m)
Other buffs
- An improvement in ADS speed
- A decrease in horizontal recoil
Other nerfs
- An increase in bullet spread
Consequent performance at close range will be enhanced with the above optimizations with no significant changes in mid-range performances, while the performance at long ranges will face a decline.
BK57
BK57, a decent AR at close-range and mid-range, lacks control at close ranges, so minimal optimizations are introduced for better close firing with the decrease in longer ranges.
- Highest Damage: 0 – 18 meters range (increased range)
- Second Highest: 18 – 30 meters range (both increased and decreased range)
- Lowest Damage: 30 meters range or further (decreased range from 35m to 30m)
Other changes in the weapon
- A decrease in movement speed penalty for OWC Ranger barrel attachment
- Changes in Elite Foregrip; an under-barrel or foregrip attachment:
- A decrease in movement speed penalty.
- The new foregrip will help in pushing the weapon from close-range to mid-range.
- Improvement in ADS Speed.
- An optimized horizontal recoil consequently increases the bullet spread.
All the nerfs and buffs will help in a better short-range performance of the weapon and result in a more balanced version of BK 57.
KN-44
Much like the previous weapons on this list, KN-44 will receive a firing range optimization with a decrease in the longer damage ranges. This will affect the overall damage efficiency of the weapons and will work as a buff at medium to close ranges. The changes in the damage range stats are as follows:
- Highest Damage: 0 – 20 meters range (same range)
- Second Highest: 20 – 33 meters range (decreased range)
- Lowest Damage: 33 meters range or further (decreased range from 40m to 30m)
Other optimizations
- For Strike Stock attachment, the ADS Movement Speed penalty has been increased.
- Changes about OWC Marksman; a barrel attachment:
- ADS Movement speed penalty decreased
- Movement speed penalty decreased
- A slight increase in the reload speed.
- An increase in the damage magnification above the waist of enemies
- Optimized horizontal recoil, resulting in a slight bullet spread increase.
Man-O-War
Man-O-War excels in long-range fights and is one of the best burst fire mode weapons available in Call of Duty: Mobile. The popular AR will receive a mix of buffs and nerfs via an update of Season 4. Man-O-War, unlike the previous weapons on this list, will not receive a change in firing range; instead, there will be some other optimizations like:
- An increase in damage at the closest range makes it stronger in close combat.
- ADS speed increased.
- An optimization to increase the overall accuracy of the weapon.
RPD
Like most of the LMGs, RPD has weak firing rates and below-average bullet mobilities, which is why it lags in short-range fights. Keeping this in mind, devs will introduce optimizations in range and damage stats of RPD in Season 4. The significant differences between both the old stats and the new stats are here:
Previous Stats
- Highest Damage: 26 damage at a range of 0 – 10 meters
- Second Highest: 21 damage at a range of 10 – 45 meters
- Lowest Damage: 20 damage at a range of 45 meters or further
New Stats
- Highest Damage: 31 damage at a range of 0 – 20 meters
- Second Highest: 23 damage at a range of 20 – 55 meters
- Lowest Damage: 18 damage at a range of 55 meters or further
The overall range and damage have been increased except for the long-range. In addition to this, the bullet trajectory has been made harder to control in the long-range, along with an increase in ADS time which has made RPD a powerful weapon in some ways and a different type of LMG.
M4LMG
M4LMG is also a beast in long-range fights, but much like RPD, it lacks that superiority in short-range battles. Like RPD, M4LMG will also receive a buff in close and medium damage ranges while a nerf in long-range damage. Here are the previous and the new stats:
Previous Stats
- Highest Damage: 31 damage at a range of 0 – 10 meters
- Second Highest: 24 damage at a range of 10 – 30 meters
- Third Highest: 22 damage at a range of 30 – 50 meters
- Lowest Damage: 21 damage at a range of 50 meters or further
New Stats
- Highest Damage: 32 damage at a range of 0 – 20 meters
- Second Highest: 23 damage at a range of 20 – 55 meters
- Lowest Damage: 19 damage at a range of 50 meters or further
Apart from these two buffs, similar nerfs as RPD will also help in balancing out M4LMG. In addition to this, an increase in ADS time and optimization in bullet trajectory will also be there to lessen the long-range effectiveness.
Akimbo .50s GS
The final weapon on this list is a secondary weapon in the form of a pistol. .50 GS or popularly known as Deagle, is an overpowered weapon when wielded in Akimbo mode, so developers have decided to nerf it for more balanced and fair gameplay. The upcoming optimizations that Akimbo .50 GS will see in Season 4 are:
- A decrease in overall mobility of the weapon
- An increase in hip-fire spread by 35%
- An increase in Firing speed from 0.36 seconds to 0.4 seconds.
The required nerfs will remove the unjustified advantage of Akimbo .50 GS.
Apart from all these significant weapon balance changes, other classes will also see some minor optimizations, which will either be revealed later or after the release of Call of Duty: Mobile Season 4.