Epic Seven – June Balance Patch Includes Little Queen Charlotte, Spirit Eye Celine, Jack-O’, and More
Epic Seven is making some big moves with its upcoming June update. One of the moves is to finally implement a much-needed balance patch that aims to buff heroes that are forgotten or power crept. Epic Seven is known as one of the top-grossing games on the Google Play Store and iOS App Store. They have a huge surplus of players to cater to, with new one’s joining every month. A steady balance between old and new heroes helps the new players participate in different PvP-oriented game modes.
Table of Contents
- Little Queen Charlotte
- Spirit Eye Celine
- Jack-O’
- Summer Break Charlotte
- Sharun
- Arunka
- Assassin Cartuja
- Wings of Light and Shadow
- Sword of Winter Shadow
- Iron Fan
This balance patch for the month of June 2023 will be implemented on 8th June 2023 after the server reset. As per usual, the list of heroes and artifacts that are going to be undergoing buffs and bug fixes is massive. Here is a summary of the heroes that are included in this balance patch:
- Little Queen Charlotte (5-Star Moonlight Hero)
- Spirit Eye Celine (5-Star Moonlight Hero)
- Jack-O’ (5-Star Covenant Hero)
- Summer Break Charlotte (5-Star Covenant Hero)
- Sharun (5-Star Covenant Hero)
- Arunka (5-Star Covenant Hero)
- Assassin Cartuja (4-Star Moonlight Hero)
- Wings of Light and Shadow (5-Star Artifact)
- Sword of Winter Shadow (5-Star Artifact)
- Iron Fan (5-Star Artifact)
Little Queen Charlotte
Little Queen Charlotte will see the following Balance changes in her skills:
The Will of La Mare (Before Awakened) – Smashes the enemy with a sword and attacks. Penetrates the target’s Defense by 50%. When the target is a Dark elemental Hero, it increases the damage dealt and inflicts additional damage proportional to the caster’s Attack to all enemies except for the target. The damage dealt to Dark elemental targets has been increased.
The Will of La Mare (Awakened) – Smashes the enemy with a sword and attacks, recovering Health proportional to damage dealt. Penetrates the target’s Defense by 50%. When the target is a Dark elemental Hero, it increases the damage dealt and inflicts additional damage proportional to the caster’s Attack to all enemies except for the target. The damage dealt to Dark elemental targets has been increased.
Spirit Eye Celine
Spirit Eye Celine will see the following Balance changes in her skills:
Mighty Strike – Attacks the enemy with a sheath. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use Nimble Sword instead of Mighty Strike. When the caster is possessed, the effect chance is doubled. This skill does not trigger a Dual Attack.
Nimble Sword: Dispels one debuff from the caster before swiftly attacking the enemy. Penetrates the target’s Defense by 35%.
Spirit Gate: Burning Possession (Before Awakened) – Opens the gate of the spirits, making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn. The amount of health absorbed by Possession is increased.
Spirit Gate: Burning Possession (Awakened) – Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn. The amount of health absorbed by Possession is increased.
Jack-O’
Jack-O’ will see the following Balance changes in her skills:
Trick or Treat (3rd Skill) – At the start of the battle, grants Chain of Chiron to the ally in the back row for 2 turns.
After an ally attacks, when the target has a debuff, increases the Combat Readiness of the caster by 30%. This effect is activated after all of the attacker’s effects have occurred, and can only be activated once every 3 turns.
Chain of Chiron: After attacking, inflicts a random debuff (Stun, Cannot Buff, Decrease Hit Chance, Restrict) on the target for 1 turn. Chain of Chiron cannot be dispelled.
Skill Enhancements:
Level 1: +1% Combat Readiness
Level 2: +2% Combat Readiness
Level 3: +2% Combat Readiness
Level 4: +2% Combat Readiness
Level 5: +3% Combat Readiness
Forever Elysion Driver (Awakened) – Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o’-lantern. When the enemy is defeated, increases the Combat Readiness of all allies by 20%. Penetrates the target’s Defense by 50%. When the target has a debuff, the damage dealt increases. The overall damage dealt by this skill is increased.
Forever Elysion Driver (Before Awakened) – Increases Attack of the caster for 2 turns, before attacking the enemy by swallowing them with a jack-o’-lantern. When the enemy is defeated, increases the Combat Readiness of all allies by 20%, and grants an extra turn to the caster. Penetrates the target’s Defense by 50%. When the target has a debuff, the damage dealt increases. The overall damage dealt by this skill is increased.
Summer Break Charlotte
Summer Break Charlotte will see the following Balance changes in her skills:
Caught A Big One (1st skill) – Attacks the enemy with two meaty fish and has a 60% chance to decrease Defense for 1 turn. When activated as a Dual Attack, this attack changes into an attack that targets all enemies. The changed attack does not trigger a counterattack and increases the Combat Readiness of the caster by 25%.
An Adult’s Responsibility (2nd Skill) – Increases Critical Hit Chance by 30%. At the start of the first battle, gains 60 Fighting Spirit and grants enhanced Dual Attack to the caster. At the end of every 4 ally turns, grants enhanced Dual Attack to the caster.
Whale, Hello There! (Before Awakened) – Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, stunning for 1 turn. Penetrates the target’s Defense by 50%. Consumes 80 Fighting Spirit now.
Whale, Hello There! (Awakened) – Dispels all debuffs from the caster, and attacks the enemy with a pod of killer whales, stunning for 1 turn. Increases Speed of all allies for 2 turns. Penetrates the target’s Defense by 50%. Consumes 80 Fighting Spirit now.
Sharun
Sharun will see the following Balance changes in her skills:
Just Trust Me (2nd Skill) – At the end of an enemy’s turn, each buff granted to an enemy, has a 5% chance to increase the Combat Readiness of the caster by 20%. At the end of the turn, grants a random buff and a barrier to the ally except for the caster with the highest Attack for 2 turns. Barrier strength increases proportionally to the caster’s max Health.
Random Buff: Increase Attack, Increase Critical Hit Damage, Increase Speed, Immunity
May You Perish (Before Awakened) Attacks all enemies, decreasing buff durations by 2 turns before inflicting venom for 2 turns. Increases Combat Readiness of the caster by 50%.
May You Perish (Awakened) Attacks all enemies, decreasing buff durations by 2 turns before inflicting decreased Speed and venom for 2 turns. Increases Combat Readiness of the caster by 50%.
Arunka
Arunka will see the following Balance changes in her skills:
A Thrashing in the Prairie (Before Awakened) (3rd skill) – Runs up to the enemy to attack. When the enemy is defeated, resets cooldown of this skill. Penetrates the target’s Defense by 70% and when the target is granted a barrier, increases damage dealt. Overall damage dealt increased towards targets with Barrier buff.
A Thrashing in the Prairie (After Awakened) (3rd skill) – Runs up to the enemy to attack. When the enemy is defeated, inflicts extinction and resets the cooldown of this skill. Penetrates the target’s Defense by 70% and when the target is granted a barrier, increases damage dealt. Overall damage dealt increased towards targets with Barrier buff.
Assassin Cartuja
Assassin Cartuja will see the following Balance changes in his skills:
Shred (1st skill)– Attacks with sharp claws, with a 75% chance to provoke for 1 turn.
Battle Frenzy (2nd skill) – Increases Evasion by 50% and increases Evasion of allies except for the caster by 20%. When successfully evading, increases the Combat Readiness of the caster by 15%.
Imprint Concentration (After) – Effectiveness 6.8% ~ 23.8%
Exclusive Equipment (1st Option) – With Battle Frenzy’s effect, increases the Evasion of the caster by an additional 20%.
Wings of Light and Shadow
Winds of Light and Shadow, the 5-Star artifact is getting changed in the following way:
Description: Increases Critical Hit Chance by 15%. When attacking, if a critical hit is made, increases the damage of the next attack by 10-20%.
Sword of Winter Shadow
Sword of Winter Shadow, the 5-Star artifact is getting changed in the following way:
Description: Increases Attack by 15%. After using a non-attack skill, has a 50-100% chance each to gain 10 Souls and remove 10 Souls from the enemy. Soul can only be acquired once.
Iron Fan
Iron Fan, the 5-Star artifact is getting changed in the following way:
Description: After using an attack that targets all enemies except for a basic skill, increases the Combat Readiness of the caster by 15-30%. Can only be activated once per turn.
Players can take a look at the official balance patch notes to get an in-depth look at all the balance adjustments being made. We highly recommend playing Epic Seven on a PC with BlueStacks using a keyboard and mouse.