Mobile Legends’ patch 1.6.26 is now live on advanced server with new and major adjustments
The new patch update for Mobile Legends has arrived in the Advance Server with tons of adjustments and optimization, especially on heroes. This was one of the most awaited updates as it was put on hold due to the MPL.
In this update, players can witness significant nerfs on those heroes, that were buffed in the last few updates. This is due to their dominance on the lanes and overpowered stats, which were considerably higher than the others.
Without any further delay, let’s take a look at the notes of patch 1.6.26.
Ling (Nerfed)
Ling’s been roaming too freely between lanes.
Passive (↓)
- Extra Lightness Point Restoration When On Walls: 6 >> 4
Pharsa (Nerfed)
We’re trimming down Pharsa’s burst damage in the early game.
Ultimate (↓)
- Base Damage: 620-920 >> 570-870
Nana (Buffed)
We want Nana to be more like a Mage than a Support.
Skill 1 (↑)
- Damage: 220-320 + 100% Magic Power >> 220-370 + 120% Magic Power
Ultimate (↓)
- Slow Duration: 2s >> 1s
Selena (Nerfed)
Selena’s Abyssal Devils are getting a bit antsy.
Skill 1 (↓)
- Abyssal Devil Duration: Permanent >> 30s
Lesley (Buffed)
As a sniper, Lesley could use a boost in her burst potential.
Passive (↑)
- Max Crit Damage: 280%>> 300%
Attribute (↓)
- Physical Attack Growth: 10.5 >> 7.5
Skill 1 (↑)
- Extra Physical Attack: 50-200 >> 75-200
Aurora (Buffed)
We want the queen of frost to be able to spam her skills more often.
Passive (↑)
- Number of Stacks: 4 >> 3
Skill 1 (↑)
- Skill width and explosion radius increased.
Freya (Buffed)
We’re buffing up Freya’s chase ability and making her blows “punchier”.
Skill 2 (↑)
- Dash distance slightly increased.
- New Effect: Freya will stop upon hitting an enemy hero.
Phylax (Adjusted)
Phylax can now correctly convert its attributes during its Ultimate, at a higher ratio, even, so we’re cutting down on its gains from Magic Power.
Passive (↓)
- Chain Lightning’s Magic Power Bonus: 75% >> 30%
- Damage to minions increased to 150%.
Skill 1 (↓)
- Damage: 180-480 + 12% Max HP >> 225-450 + 10% Max HP
- Damage to minions increased to 120%.
Skill 2 (↓)
- Shield removed.
Ultimate (↑)
- Ranged Basic Attack’s Damage: 30-90 + 100% Physical Attack + 50% Magic Power >> 20-100 + 75% Physical Attack + 25% Magic Power
- Energy Conversion: 1.2% Attack Speed and 0.39 Magic Lifesteal
- Extra Defense Conversion: 4 Magic Power Shield Value: 400-700 + 10% Max HP + 50% Magic Power after Conversion
Skill 1 (Flight) (↓)
- Initial Damage’s Magic Power Bonus: 40% >> 25%
- Continuous Damage’s Magic Power Bonus: 20% >> 10%
Skill 2 (Flight) (↓)
- Magic Power Bonus: 80% >> 30%
Floryn (Buffed)
We’re boosting Floryn’s healing powers but slightly restricting her damage and skill casting.
Passive (↑)
- Evolved Lantern’s Magic Power: 40 >> 55
- Shared Equipment’s Attributes (Evolved): 896 Physical Attack & Magic Power >> 10% Physical Attack & Magic Power; 500 HP >> 250 HP
Skill 1 (~)
- Base HP Restoration: 50-150 >> 150-300
- HP Restoration On Minion Hits: 80% >> 60% Base Damage: 220-420 >> 180-330
- CD: 8-6.5s >> 8s
- Mana Cost: 95-120 >> 100-150
Skill 2 (↓)
- Base Damage: 225-500 >> 175-350 (Delay damage increased accordingly)
- Stun Duration: 1s >> 0.8s
- Cooldown: 12-8s >> 13-10s
- Mana Cost: 60-90 >> 90-140
Ultimate (~)
- Base HP Restoration: 360-480 >> 450-600
- Base Damage: 300-390 >> 150-250
Heroes Rotation
Free Heroes
From 29th October to the 11th October
- Guinevere
- Bruno
- Faramis
- Vexana
- Barats
- Lancelot
- Baxia
- Kadita
Starlight Members
- Mathilda
- Chang’e
- Minsitthar
- Johnson
- Lesley
- Akai
Battlefield Adjustments
Flameshot (~)
- Slow effect removed.
- Damage: 160 + 45% Total Magic Power-640 + 180% Total Magic Power >> 200 + 50% Total Magic Power-680 + 170% Total Magic Power
Inspire (Buffed)
- New Effect: HP Restoration on Each Basic Attack: 50 + 2 x Level + 20% Total Physical Attack + 15% Total Magic Power
- New Effect: Attack Speed cap is increased to 5.0 for the duration.
Aegis (Buffed)
- Duration: 3s >> 5s
Petrity (Buffed)
- New Effect: Enemies hit are slowed by 50% for 0.8s afterward.
Revitalize (Buffed)
- Healing Interval: 0.5s >> 0.4s
Vengeance (Adjusted)
- Damage: 50 + 25% Damage Taken >> 40% Damage Taken
Sprint (Adjusted)
- Duration: 8s >> 6s
- No Ionger increases Resilience
- Slow Immunity Duration: 2s >> 6s
Talents
We’re upping the numbers of some of the less popular talents to make them more desirable.
Brave Smite (Tank) (Buffed)
- HP Restoration: 5% >> 10% Max HP
- Cooldown: 10s >> 8s
High and Dry (Assassin) (Buffed)
- Extra Damage: 6%>>7%
Impure Rage (Mage) (Buffed)
- Mana Restoration: 3% >> 2% Max Mana
- Cooldown: 5s >> 3s
Unbending Will (Fighter) (Buffed)
- Extra Damage Per 1% Lost HP: 0.2% >> 0.25%
- Max Extra Damage: 12% >> 20%
Disabling Strike (Fighter) (Buffed)
- Extra Physical Attack: 30%>> 20%
- Cooldown: 10s >> 15s
- Duration: Next Attack within 3s >> All Attacks within 3s
Weapon Master (Marksman) (Buffed)
- Extra Physical Attack: 12%>> 15%