Mobile Legends Patch 1.6.24 Rolls Out in Advance Server with Major Adjustments and New Content
Patch 1.6.24 of Mobile Legends is around the corner for the original server as it has already rolled out for the Advanced one. According to the patch notes, this very update comes with tons of hero adjustments, especially the revamped ones.
In addition, it also sheds light on the upcoming heroes and those are already available on the advanced server. As mentioned this patch note will be arriving for the original server in the near future, and we will make sure to notify the same.
For now, let’s take a look at the content of patch 1.6.24 of Mobile Legends without any further ado.
Valentina (Buff)
As a melee Mage, Valentina deserves more firepower to match the risk she takes.
Passive (Buff)
- Lifesteal Effect: 50% → 60%
Skill 1 (Buff)
- Terror Duration: 0.5s → 1s
- Magic Power Bonus: 120% → 150%
- Skill range slightly increased.
Aamon (Nerf)
Damage slightly reduced, visual effects improved.
Passive (Nerf)
- Enhanced Basic Attack’s Base Damage: 125 → 100
Skill 1 (Nerf)
- Shard’s Magic Power Bonus: 20% → 15%
Ultimate (Nerf)
- Number of Shards: 6-20 → 8-25
- Single-hit damage slightly reduced, while total damage basically unchanged.
- Cooldown: 40-32s → 46-38s
Khaleed (Buff)
Overall performance slightly increased, gameplay experience improved.
Passive (Buff)
- Slow Effect: 25% → 50%
- Energy charging speed during Skill 1 and Ultimate increased.
Skill 1 (Buff)
- Foreswing time greatly reduced.
- Base Damage: 200-550 → 170-520
- Damage Increase Per Cast: 10% → 15%
- Damage to Minions: 50% → 50-75% (Scales with Skill Level)
Ultimate (Nerf)
- First Attack’s Damage: 150-300 + 80% Physical Attack → 100-250 + 50% Physical Attack
- Second Attack’s Base Damage: 500-800 → 450-750
Bane (Buff)
We’re handing Magic-build Banes the appropriate Skill 1 they’ve been missing. As a result, Bane’s role has been changed to Fighter/Mage.
Skill 1 (Buff)
- New Effect: Enemies hit are slowed by (10 + 10% Magic Power)% for 1s (that is, 10% at 0 Magic Power and 60% at 500 Magic Power)
Skill 2 (~)
- HP Restoration: (8 + 2% Magic Power)% Lost HP → (6 + 2.5% Magic Power)% Lost HP
Barats (Nerf)
Durability further reduced.
Attribute (Nerf)
- Base Defense: 20 → 15
Popol and Kupa (Nerf)
We’re reverting part of the buff from the previous patch.
Attribute (Nerf)
- Base HP: 2525 → 2425 (that is, reverted to the official server version)
Natan (Nerf)
Early game damage slightly reduced.
Skill 1 (Nerf)
- Base Damage: 200-500 → 165-465
Beatrix (Adjusted)
We’re lowering the damage difference between Beatrix’s different weapons.
Renner – Ultimate (Buff)
- Physical Attack Bonus: 250% → 280%
Wesker – Ultimate (Nerf)
- Base Damage: 295-445 → 260-430
Bennett – Ultimate (~)
- Damage: 685-1025 + 255% Physical Attack → 580-980 + 225% Physical Attack
- Decay Ratio: 10% → 20%
Nibiru- Ultimate (Nerf)
- Base Damage: 225-315 → 200-320
Kagura (Buff)
Early game performance slightly increased.
Skill 1 (Buff)
- Base Damage: 290-590 → 315-590
Skill 2 (Buff)
- Mana Cost: 80-105 → 55-80
Mathilda (Adjusted)
We’re lowering Mathilda’s control difficulty and balancing out her strength in higher play.
Skill 1 (Nerf)
- Base Damage: 410-660 → 425-700
- Decay Ratio: 30% → 20%
Skill 2 (~)
- Mana CoSt: 120-95 → 75-100
Ultimate (Buff)
- Wisp’s Base Damage: 40-50 → 60-70
Hayabusa (Nerf)
Life’s been too easy for Hayabusa with his new mobility tools, so we’re slowing him down a bit.
Skill 2 (Nerf)
- Cooldown: 19-14s → 20-16s
Ultimate (Nerf)
- Cooldown: 40s → 50s
Paquito (Nerf)
We’re further nerfing the boxing champion’s performance in higher play.
Ultimate (Nerf)
- Cooldown: 18-15s → 24-18s
Phoveus (Adjusted)
We’re further lowering Phoveus’s control difficulty.
Skill 1 (~)
- Base Damage: 225-525 → 250-500
- Mana Cost: 50-65 → 40-60
- Damage to Minions: 150% → 160%
Argus (Buff)
Burst damage slightly increased.
Passive (Buff)
- Enhanced Basic Attack’s Physical Attack Bonus: 80% → 120%
Aulus (Buff)
Mobility slightly increased.
Skill 1 (Buff)
- Cooldown: 13-9s → 12-7s
Gloo (Buff)
Late game performance slightly increased.
Skill 2 (Buff)
- Cooldown: 10.5s → 10.5-8s
Granger (Adjusted)
Fixed an issue.
Attribute (Buff)
- Fixed an issue where Granger couldn’t acquire Attack Speed from equipment and emblems correctly.
Passive (Nerf)
- Attack Speed Ratio: 50% → 40%
Odette (Buff)
We’re boosting Odette’s performance in one-on-one duels.
Passive (Buff)
- When there’s only one enemy around, the sound wave will now bounce between Odette and the enemy.
Skill 2 (Buff)
- Magic energy ball’s flying speed slightly increased.
Karrie (Buff)
We’re easing up on Karrie’s Mana constraints so she could be more proactive with her skills in the laning phase. Also slightly upping her early game damage.
Skill 1 (Buff)
- Mana Cost: 80-130 → 40-65
Ultimate (Buff)
- Mana Cost: 140-180 → 70-90
- Lightwheel’s Damage Ratio:55-65% → 60%-66%
Bruno (Buff)
Bruno’s able to infuse even more power into his Mecha Legs.
Skill 1 (Buff)
- Enhanced Basic Attack’s Base Damage: 120-270 → 120-320
Clint (Buff)
We’re amping up Clint’s burst damage in the early to mid game and smoothing out the damage scaling of his enhanced Basic Attacks.
Passive (Buff)
- Enhanced Basic Attack’s Damage: 135% Total Physical Attack → 100 + 120% Total Physical Attack (Only the Physical Attack bonus part can critically strike)
Gord (Buff)
Gord made a breakthrough in his research on Mystic magic.
Ultimate (Buff)
- Base Damage: 200-320 → 220-350
X.Borg (Nerf)
Early game durability reduced.
Attribute (Nerf)
- Base HP: 1018 → 918 Firaga Armor’s Base HP reduced accordingly.
Jawhead (Nerf)
Support ability reduced, damage ability increased.
Skill 2 (Nerf)
- Cooldown: 12-10s → 15-12s
- Ultimate (Buff)
- Damage: 400-700 + 100% Total Physical Attack → 350-600 + 150% Total Physical Attack
Weekly Free Heroes
Free Heroes
These 8 heroes will be available from October 15th to 22nd-
- Clint, Luo Yi, Faramis, Argus, Minsitthar, Chang’e, Dyrroth, Mathilda
These 6 Extra Starlight Member Heroes will also be available from the same date,
- Franco, Valir, Bane, Hanzo, Ling, Baxia
Battlefield Adjustments
Iron Crab
- To make it easier for players to fight over the lron Crab, we increased its leash range and reduced its HP Regen after leaving combat.
HP Regen: Instead of recovering HP immediately after leaving combat, Iron Crab will now start recovering HP after a while.