Mythical Pokemon Hoopa and Royal Sword Pokemon Aegislash Now Playable in Pokemon Unite
The challengers of Mer Stadium in Pokemon Unite, the hottest Multiplayer Online Battle Arena game by Tencent that was released back in September 2021 for all devices is releasing some new Pokemons to add to the already ever-growing roster of Pokemon in-game. The much-awaited release of the newest Pokemon – Hoopa, the Mythical Legendary Pokemon is resulting in massive hype across the community. Apart from Hoopa, the previously released Pokemon Aegislash, the Royal Sword Pokemon is also seeing some love with the current patch update.
Players can also expect to see a lot of new events and skins for pokemon coming with Pokemon Day celebrations in Pokemon Unite. New Hero Hoopa, a new Ranged Special Attack Support type pokemon coming to Pokemon Unite will be joining the game after the update on 27th February 2022. The new hero costs 10,000 Aeos Coins to get his Unite License from the shop. Aegislash, the previously released pokemon who was released in February 2022 as well, will be getting some love with recent buffs to his kit as well. Let’s discuss what’s new with the latest update in Pokemon Unite.
New Pokemon – Hoopa
The newest Pokemon coming to Pokemon Unite is Hoopa, the mythical Pokemon who is expected to be even rarer to find than a Mewtwo! Hoopa is coming to Pokemon Unite as a Ranged Support type champion that deals Special Attack damage. Hoopa is poised to be a game-changer for Pokemon Unite as his abilities allow players to increase tactics and innovate different playstyles. The passive Magician states that he can make teleportation circles near opponent berry spawns at random or if there are no berries available, this passive will instead use Aeos energy and warp them towards himself. In the latter case, the ability cooldown will be reduced by 20 seconds instead of the usual 40 seconds. This is a great laning ability as Hoopa can steal berries which leads to less sustain for enemies while also stealing Aeos energy for faster goals.
Hoopa also has a new mechanic where he can not only teleport his whole team to a certain location with the help of his Unite Move Rings Unbound where he transforms into his Unbound state and gets additional moves but also deals massive damage to all enemies. The only downside is he cannot score goals in this state much like Charizard’s Unite Move state. However, this can call for some tactical teamfights near the Zapdos pit as Hoopa can bait enemies while instantly calling upon allies to set up a fight in their favor. His 2nd upgraded ability Hyperspace Hole is also a great ability that can send any ally who Hoopa selects back to base where they can instantly teleport back to their initial location. This saves a lot of time wasted in healing and in some cases, can also save allies from death. Hoopa’s move sets and passives are as follows: –
Magician (Passive) – In battles where the map is divided into an ally team side and an opposing team side, this ability creates a hole under one of the berries on the opposing team’s side (chosen at random) and warps it in front of Hoopa (40s cooldown). If there are no berries, but there is Aeos Energy on the ground, then some energy is warped in front of Hoopa instead. In the event that no berries from the opposing team’s side are warped, the cooldown of this ability is reduced to 20s.
Basic Attacks – Becomes a boosted attack with every third attack, dealing damage to enemies by unleashing a beam of light.
1st Move Set Chains
Astonish – Deals damage to enemies in the designated area of effect, leaving them unable to act for .75s.
Phantom Force (Can be chosen at Level 6) – Hoopa creates a ring under itself and warps to a designated Pokémon’s location, dealing damage to nearby enemies at that location and shoving them. Hoopa then shoots two sinister flames that deal damage to enemies hit, decreasing their movement speed for a short time. This move can be activated a second time within 5s and if activated, Hoopa can return to the initial ring’s location. If there is a nearby ally that is also linked by Trick, that ally can warp to the initial ring’s location and recover 30% max HP.
Shadow Ball (Can be chosen at Level 6) – Unleash a shadowy blob in front of Hoopa, dealing damage to enemies hit and decreasing their movement speed by 50% for 1s and Sp. Def by 30% for 3s. If Hoopa then hits the same enemy with a move or boosted attack within 4s, it will deal additional damage and leave the enemy unable to act for 1.2s. When using this move, if there is a nearby ally linked by Trick, this move will also unleash a shadowy blob at the same target from that ally’s location.
2nd Move Set Chains
Confusion – Unleash a telekinetic force in the designated direction, dealing damage to the first enemy hit. The telekinetic force clings to that enemy and then causes a delayed explosion. The explosion deals damage to enemies in the area of effect and decreases their movement speed for a short time.
Hyperspace Hole (Can be chosen at Level 7) – Hoopa creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, Hoopa and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also manually warp back to where the ring was created within 3s. An intact ally forwardmost goal zone can also be designated as the location where the ring is created. Creating a ring on the goal zone of the top path will also create a ring on the forwardmost goal zone of the bottom path for 6.5s, and vice versa. All allies (including Hoopa) can use these rings to manually warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally or Hoopa warps, there is a 15s cooldown before that Pokémon can manually warp again. If a path’s forward-most goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones.
Trick (Can be chosen at Level 7) – Hoopa creates a link between itself and an ally, increasing both of their movement speeds for 2s and granting them each a shield for 3s. For the next 7s, when Hoopa uses Shadow Ball or performs a basic attack, the ring on the linked ally also unleashes the same move or attack, and if both attacks hit the same target, the second deals 50% damage. Hoopa can also use this move on itself increasing movement speed and granting a shield for a short time. Additionally, increase the damage dealt by Shadow Ball while Trick is active.
Rings Unbound (UNITE MOVE) – Transforms Hoopa into Hoopa Unbound for a short time, increasing max HP by 40% and creating a ring at the designated location. Each ally can warp to the ring’s location one time. As Hoopa Unbound moves change to Hyperspace Fury and Psybeam. Every attack also becomes a boosted attack that deals damage to up to 2 nearby enemies. If only one target is in range then both beams hit the same target, but 1 beam deals 50% damage. Hoopa Unbound cannot score goals or activate the Magician ability.
Hyperspace Fury (Hoopa Unbound) – Unleash 7 attacks in the designated area with Hoopa Unbound’s many arms, dealing damage to enemies in the area of effect, leaving them unable to act for a short time.
Psybeam (Hoopa Unbound) – Fire a peculiar ray in front of Hoopa in a horizontal sweeping motion, dealing damage to enemies hit. Hoopa Unbound becomes immune to hindrances while using this move.
Hoopa seems to be a great choice for the Support class and will definitely see more gameplay in the current meta. He’s not only a meta Pokemon but a Meta defining Pokemon in the game’s language as players can build multiple compositions around him to make full use of his Teleportation abilities. More testing needs to be done to define Hoopa in any tier list but the new Pokemon looks exceptionally strong in surprise goals, backseat goal tactics, or simply 5v5 teamfights. However, due to his low mobility, he might not be a good fit against all-out team fighting compositions that focus on killing enemies asap then rushing Zapdos. Hoopa will be available to purchase and obtain using 8,000 Aeos Coins or 460 Aeos Gems.
New Pokemon – Aegislash
Aegislash, the Royal Sword Pokemon that was released on February 11th, 2022 has already been out for almost 3 weeks but is still seeing little to no involvement in the current meta. Aegislash is a Melee Attacker-type unit that deals Physical damage to enemies. He makes use of his passive ability Stance Change where he can switch between Blade Stance or Shield Stance, providing him both capabilities of offense as well as defense. Aegislash’s true utility lies in his ability to potentially assassinate opponent Pokemons with the help of his stored “Boosts”. These Boosts let him instantly teleport behind the target while dealing additional damage to them. Aegislash can stack up to a maximum of 3 Boosts from the use of his abilities and they are available in a certain range.
Aegislash’s Unite Move Coup De Grace is a single targeted damaging ability that deals more damage to enemies who have lower Health which makes it an excellent assassination skill or as we call an “Execution”. However, the skill’s animation is quite long and this can be easily dodged by Pokemons who have good mobility which will make this move useless. It depends on the skill level of the player who plays Aegislash as it’s not an easy Pokemon to master. It also does not provide any Crowd Control and is henceforth, not seen much in competitive aspects like Ranked Mode or is ranked high in tier lists. Aegislash’s move sets and passives are as follows: –
Stance Change (Passive) – Aegislash can switch between Blade Stance and Shield Stance. Using a blade move switches stance to Blade Stance, which increases Attack, movement speed, and basic attack speed. Using a shield move switches stance to Shield Stance, which increases Defense and Sp. Defense. After switching stances, movement speed and basic attack speed are further increased for a short time.
Basic Attacks – Aegislash can switch between Blade Stance and Shield Stance. Using a blade move switches stance to Blade StanSlash at enemies in front of Aegislash, dealing damage to them. If the boost count is one or more, basic attacks become a boosted attack. When in Blade Stance: pierce through enemies, dealing damage. When in Shield Stance: ram enemies, dealing damage and leaving them unable to act for a short time, restore HP, and reduce the cooldown of Sacred Sword and Shadow Claw by 1s when this attack hits. Every boosted attack consumes one boost count. Up to 4 boosted attacks can be stored.
1st Move Set Chains
Shadow Sneak – Cast a shadow in the designated direction, dealing damage to enemies hit. After the shadow hits an enemy or travels its maximum distance, Aegislash warps to the shadow’s location, dealing damage to nearby enemies and increasing boost count by 1.
Sacred Sword (Can be chosen at Level 5) – Aegislash thrusts its blade into the ground, creating a triangular zone. This zone erupts with hidden power, dealing damage to enemies in the area and throwing them. Also increases boost count by 1 for each enemy hit (capped at 2 for wilds, 4 for players). At the same time as the eruption, Aegislash slashes forward, dealing additional damage to enemies hit. For a short time after this slash hits, damage dealt by Aegislas ignores 45% of the enemies’ Defense.
Shadow Claw (Can be chosen at Level 5) – Aegislash slashes twice with its blade in the designated direction, dealing damage to enemies hit. Follow up with a final rising slash that deals damage to enemies hit and throw them. Boost count increases by 1 when at least one of the three slashes hits.
2nd Move Set Chains
Iron Defense – Envelops Aegislash in a powerful protective force for 3s or after blocking one attack. If this move blocks an attack, increase boost count by 1
Wide Guard (Can be chosen at Level 7) – Focus in place for a short time to create a great shield on Aegislash. When this shield appears, boost count increases by 1, granting a shield to Aegislash and shoves enemies in front. While this shield is active, enemy player attacks increase the boost count by 1 for each different enemy player (capping at 4). When this move ends, shove enemies in front of Aegislash once again and slow them for 2s.
Iron Head (Can be chosen at Level 7) – Dash in the designated direction, dealing damage to enemies hit. Also increases boost count by 1, and protects Aegislash with a special shield for a short time afterward. This shield doesn’t protect from hindrances, but it can nullify damage. When the shield blocks an attack, it disappears, and the boost count is increased by 1.
Coup De Grace (UNITE MOVE) – Unleash a ground-splitting slash in the designated direction, dealing damage to enemies hit. The lower their remaining HP, the more damage this move deals. If this slash knocks out an enemy, boost count increases by 1.
This concludes the detailed skill set and explanation for Hoopa and Aegislash. We highly recommend buying Hoopa among the 2 for some tactical gameplay with your teammates in the Mer Stadium. Give us your thoughts regarding the new Pokemon Hoopa and Recommended buffs for Aegislash to see him be played more than he currently is. Play Pokemon Unite on your PC using BlueStacks for a much better lag-free experience on a bigger screen using your keyboard and mouse.