RAID: Shadow Legends – Battle Turn Count, Forge Improvements, and Champion Balance Changes in Patch 5.50
A slew of new features and balance changes await RAID: Shadow Legends as their latest patch titled Patch 5.50 is finally live as are the official patch notes which we get along with them. These patch notes give us a brief idea of what to expect from the latest updates and events for the popular turn-based RPG by Plarium. They are released bi-weekly according to the game’s update schedule.
The highlight of Patch 5.50 is definitely going to be the massive champion rebalancing which is happening as the game closes down on almost the half-year marking in 2022, which it deemed would focus more on the PvP aspects of the game. New features like the battle turn order system are also being introduced while existing like the Forge also see’s some changes and modifications for the better. The PvP mode Tag Team Arena also sees a slew of changes to the tier system which is the ranking leader boards where all players who participate in the game mode are placed in. Let’s get into the details of Patch 5.50.
Battle Turn Counter
Turn counters remind us of the old school JPRGs where players could see how many turns, they have taken or how many turns they have left to use their moves like in Pokemon. A similar system called “Battle Turn Counter” is coming to RAID: Shadow Legends with Patch 5.50 where players can see their current turn count as well as the total turns left before the battle automatically ends. The current turn limit is set to 1500 turns and these turns are counter for each turn the champions on your team as well as enemies take. In all game modes except Doom Tower, this turn counter will only be seen after 1000 turns have been passed. In Doom Tower, this turn counter can be seen from the beginning of the round itself.
In Hydra boss battles and Clan Boss battles, this turn counter is separate for your team and enemies. The turn counter will automatically pause after 1450 turns even in multi-battles and will let the players decide the fate of the battle or whether they want to give up. Players can see this new feature being added with the Patch 5.50 after 12th May 2022.
Forge Improvements
The Forge has largely remained unchanged since it was first introduced in 2020 as part of increasing the availability of high-end artifacts. The Forge is a crafting system where players can simply craft exclusive artifacts by using the various materials obtained from different resources. Here are the various improvements and changes coming to the Forge:
- Added a new button to craft 10 Artifacts at once. Players can also set up charms to automatically be added to each artifact when crafting 10 times. Players can still continue with crafting artifacts in their 10-roll even if they are out of charms.
- A new QOL for the Forge has been added where players can skip the crafting animations by tapping the screen after they have started the crafting process.
- The Forge will now remember the player’s choice of Artifact ranks when switching between different Artifact sets or drop it to the next lowest rank if the materials are not available for the particular rank of choice.
- The materials dropped from Faction Crypt stages 20-21 are also being adjusted.
Champion Balance Changes
In 2022, Plarium is putting an exceptional amount of time to balance champions in RAID: Shadow Legends as we see these champions rebalancing in almost every patch that came this year. For example, just the last patch 5.40 had some minor champion balances as well. In this patch 5.50, we have some detailed balance changes for a larger number of champions. Let’s take a brief look at the balance changes:
Necrohunter
Gravestorm – Attacks 1 enemy. Attacks all enemies 1 time if this attack is critical.
Tomb Stalked – Cooldown decreased from 4 to 3 turns. Aura Skill added: increases Ally C. RATE in all Battles by 19%.
Kallia
Superheated Hammer – Damage multipliers of this skill have been increased.
Curse of Nullity – The chance of placing a 100% [Heal Reduction] debuff has been increased from 50% to 75%. Damage multipliers of this skill have been increased.
Flame Tempest – The chance of placing a [HP Burn] debuff has been increased from 60% to 100%. Damage multipliers of this skill have been increased.
Frostbringer
Cones of Cold – The chance of placing a 100% [Heal Reduction] debuff has been increased from 15% to 30%.
Snow Flurry – Attacks 3 times at random. Each hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Woad Painted
Base stats changed: Base SPD increased to 97 (was 92).
Crossup – Damage multiplier changed: The damage is now based only on HP (was on ATK and HP).
Undying Fury – Removes all debuffs from this Champion and 1 random debuff from all allies, then heals this Champion by 100% of their MAX HP and heals all allies equal to 50% of the surplus heal. Afterward, places a 30% [Reflect Damage] buff on all allies for 2 turns, then grants this Champion an Extra Turn.
Overpower – Damage multiplier changed: Now the damage is just based on this Champion’s HP (was both ATK and HP). Cooldown decreased from 4 to 3 turns.
Tag Team Arena Changes
Tag Team Arena has been quite the roller coaster of a game mode as it is often seen as an essentially more grindy version of the Classic Arena with no particular differentiation except fighting more teams. To put the cherry on top of the cake, the rewards aren’t particularly in the Bazaar except for the champion fragments for Drexthar. To make climbing the Tag Team Arena ranks easier for players, Plarium has decided to further flesh out the different ranking tiers so that players can climb the ranks faster. Here are the changes:
Bronze Tier
- Bronze I: Promotion Places increased to 30,000 (previously 18,000)
- Bronze II: Player Limit increased to 100,000 (previously 60,000); Promotion Places increased to 21,000 (previously 13,500)
- Bronze III: Player Limit increased to 70,000 (previously 45,000); Promotion Places increased to 15,000 (previously 9,500)
- Bronze IV: Player Limit increased to 50,000 (previously 30,000); Promotion Places increased to 9,000 (previously 4,500)
Silver Tier
- Silver I: Player Limit increased to 30,000 (previously 15,000); Promotion Places increased to 7,500 (previously 3,750)
- Silver II: Player Limit increased to 25,000 (previously 12,500); Promotion Places increased to 6,000 (previously 3,000)
- Silver III: Player Limit increased to 20,000 (previously 10,000); Promotion Places increased to 4,500 (previously 2,250)
- Silver IV: Player Limit increased to 15,000 (previously 7,500); Promotion Places increased to 2100 (previously 940)
Gold Tier
- Gold I: Player Limit increased to 7,000 (previously 3,125); Promotion Places increased to 1,350 (previously 750)
- Gold II: Player Limit increased to 4,500 (previously 2.500); Promotion Places increased to 900 (previously 565)
- Gold III: Player Limit increased to 3,000 (previously 1,875); Promotion Places increased to 750 (previously 375)
- Gold IV: Player Limit increased to 2,500 (previously 1,250); Demotion Places increased from 750 to 2,100 (previously 940)
RAID: Shadow Legends is a grindy turn-based RPG that requires players to play on continuous loops of time to enhance and upgrade their champions. We highly recommend playing RAID: Shadow Legends on PC with BlueStacks using a keyboard and mouse for the most optimized and lag-free gaming experience.