Raid: Shadow Legends - New Doom Tower Bosses are in Rotation
Two new heavy hitting bosses were recently introduced in the popular turn-based RPG game Raid: Shadow legends by Plarium. These bosses and their unique abilities will surely hinder your progress in the Doom Tower game mode.
Bommal the Dreadhorn
This blazing Rhino-like boss likes to toast your champions with unremovable debuffs and explosive minion bombs.
Here are its abilities:
Ruinous Crush
⦁ Attacks all enemies. Decreases [Bomb] debuff detonation countdowns by 1 turn. Also instantly activates any [HP Burn] debuffs on each target and decreases the duration of those debuffs by 1 turn.
Magma Flood
⦁ Attacks all enemies. Places a [HP Burn] debuff on each enemy for 3 turns.
[Passive effect]
⦁ Enemies receive 100% more damage from [HP Burn] debuffs for each [Bomb] debuff they are under.
⦁ Has 3 seconds cooldown.
Rain of Bombs
⦁ Removes all buffs from all enemies, then attacks them. Places a [Bomb] debuff on each enemy that detonates after 2 turns. Places 1 additional [Bomb] debuff for each buff removed by this Skill. The [Bomb] debuffs cannot be blocked or removed.
⦁ Has 3 seconds cooldown.
Dread Minions
⦁ Places a 50% [Increase ATK] buff on [Bommal the Dreadhorn] for 5 turns, then summons two [Dreadbombs] and grants an Extra Tun.
⦁ The [Increase ATK] buff cannot be removed.
[Passive Effect]
⦁ Summons 1 [Dreadbomb] every time [Bommal]’s Turn Meter is decreased.has 5 seconds cooldown.
Pressure Wave [Passive]
⦁ Each time an enemy places any debuff (except [Bomb] debuffs) on [Bommal], places a [Bomb] debuff on that enemy that detonates after 2 turns.
⦁ These [Bomb] debuffs cannot be blocked or removed.
⦁ Each time a [Bomb] debuff detonates on an enemy, has a 100% chance of placing a [Stun] debuff on all other enemies for 1 turn.
⦁ [Bommal] receives 200% more damage from [Bomb] debuffs.
Almighty Immunity [Passive]
⦁ Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Strength [Passive]
⦁ Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.
Almighty Persistence [Passive]
⦁ All Turn Meter reduction effects are decreased by 50% when used against the Boss.
This Boss also has a minion to aid it in battle so you better be careful and be wary of your surroundings or you could get caught in a tricky situation.
Dreadbomb
Even though this unit doesn’t look like your typical villain sidekick, the Dreadbomb is still counted as an enemy minion and can only be countered in a specific way.
Detonation [Passive]
⦁ Explodes at the start of each turn and deals pure damage to each enemy equal to 40% of this MAX HP if the [Dreadbomb] is not under a [Freeze] debuff at the start of the turn.
⦁ Deals pure damage to each enemy equal to 20% of their MAX HP instead if the [Dreadbomb] is under a [Freeze] debuff at the start of the turn.
⦁ Damage inflicted will ignore [Shield] buffs.
Short Fuse [Passive]
⦁ The [Dreadbomb] is immune to all debuffs, effects, and sources of damage except its own skills and [Freeze] and [HP Burn] debuffs.
⦁ Fills the [Dreadbomb]’s Turn Meter by 20% even when it receives damage from a [HP Burn] debuff.
Astranyx the Dark Fae
The second boss has the ability to copy the champions in your party and all their abilities. This surely is a tricky boss to fight as the saying goes, your biggest enemy is yourself.
Darklight Beams
⦁ Attacks all enemies. Has a 100% chance of placing a [Leech] debuff on each enemy for 2 turns.
Dark Tendrils
⦁ Attacks all enemies.
Steals 1 random buff from each enemy according to the number of Magic Champions on the enemy team (1 buff for each Magic Champion).
⦁ Steals Turn Meter from each enemy according to the number of Force Champions on the enemy team (10% Turn Meter for each Force Champion).
⦁ Has a 25% chance of placing a [True Fear] debuff on each enemy for 1 turn. The chance increases by 25% for each Void Champion on the enemy team.
⦁ Heals [Astranyx] by 10% of her MAX HP for each Spirit Champion on the enemy team.
⦁ Has 3 seconds cooldown.
Faerie Storm
⦁ Attacks all enemies. All living allies will team up and join this attack. Damage increases by 25% for each living ally.
⦁ Has 3 seconds cooldown.
Dark Abduction
⦁ Banishes 1 enemy Champion and spawns a Mirror Copy of them onto [Astranyx]’s team. Places a ⦁ [Fear] debuff on all enemies for 1 turn.
⦁ Increases [Astranyx]’s [Dark Energy] counter by 1.
⦁ Has 4 seconds cooldown.
Fae Mirror [Passive]
⦁ Places a [Perfect Veil] buff on [Astranyx the Dark Fae] for 3 turns and spawns Mirror Copies of all enemies onto [Astranyx]’s team at the start of the battle.
⦁ Summons Mirror Copies of all enemies onto [Astranyx]’s team every time her [Dark Energy’ counter reaches 5.
⦁ Also places a [Perfect Veil] buff on [Astranyx the Dark Fae] for 3 turns every time her [Dark Energy] counter reaches 5.
⦁ [Astranyx]’s [Dark Energy] counter resets after it reaches 5].
Almighty Immunity [Passive]
⦁ Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Strength [Passive]
⦁ Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.
Almighty Persistence [Passive]
⦁ All Turn Meter reduction effects are decreased by 50% when used against the Boss.
You can download and play RAID: Shadow Legends on BlueStacks, a powerful tool in gaming. With BlueStacks, you can increase the odds of obtaining cool Champions through the use of Multi-Instance which lets you reroll multiple times using different instances.
What do you think of these bosses? Are you up for the challenge? Tell us in the comment section below.