RAID: Shadow Legends – New Champions and Reserve Vault Feature in Patch 5.70
The list of features that RAID: Shadow Legends keeps adding to their game every patch is commendable, to say the least. Players are overjoyed with the addition of a new vault where they will be able to store their collected champions. Some other much-needed champion balance changes are also mentioned in the patch notes for the turn-based RPG developed by Plarium. New champions, all legendary grades, are also scheduled to be added to the game after the patch is implemented soon in the coming week.
In the list of new champions, we have the following additions coming to the roster of RAID: Shadow Legends:
- Walking Tomb Dreng (Legendary Spirit Affinity Champion from Knights Revenant Faction)
- Ragash (Legendary Spirit Affinity Champion from Skinwalkers Faction)
- Truath (Legendary Magic Affinity Champion from Dark Elves Faction)
- Shemnath (Legendary Magic Affinity Champion from Knights Revenant Faction)
- Keeyra the Watcher (Legendary Spirit Affinity Champion from the Dwarves Faction)
- Hephraak (Legendary Magic Affinity Champion from the Demonspawn Faction)
- Goffred Brassclad (Legendary Magic Affinity Champion from the Dwarves Faction)
- Nekmo Thaar (Legendary Spirit Affinity Champion from the Lizardmen Faction)
Walking Tomb Dreng
Walking Tomb Dreng is a new legendary grade Spirit affinity Attack based champion from the Knights Revenant Faction. Walking Tomb Dreng is a solid HP Burn type champion that can instantly activate all HP burn debuffs on the targeted champion using his 2nd ability also helps him inflict these HP burn debuffs on all enemies which makes it easier to activate them. Walking Tomb Dreng’s ultimate ability is akin to Sinesha’s skill where Walking Tomb Dreng rebalances the HP of all allies and further inflicts a defense ignoring attack.
Here is a list of Walking Tomb Dreng’s skills: –
Corpsefire (Active)
Attacks 1 enemy 2 times. Instantly activates any [HP Burn] debuffs on the target after attacking.
Exalted Pyre (Active)
Attacks all enemies. Has a 75% chance of placing an [HP Burn] debuff on all enemies for 2 turns. This debuff cannot be resisted.
Death’s Balance (Active)
Equalizes the HP of all allies, then attacks 1 enemy. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
The attack will ignore 30% of the target’s DEF if the target’s current HP is equal to or lower than this champion’s current HP.
Will decrease the cooldown of the Exalted Pyre skill by 1 turn if the target’s current HP is higher than this Champion’s current HP.
Fortress (Passive)
Reflects 30% of the damage this Champion receives back to the attacker if this Champion has 50% HP or more. Deals 30% more damage instead if this Champion has less than 50% HP.
AURA
Increases Ally HP in all Battles by 30%.
Ragash
Ragash is a legendary grade Spirit affinity Support type champion from the Skinwalkers Faction. Ragash is a great Defense based damage dealer whose skills and their damage scale according to his Defense. Ragaash’s basic skill also provides him with a Defense buff for 2 turns. Combine this with his high base Defense and a strong AURA which increases Defense, he is a menace to be dealt with in PvP game modes. Ragash is different from other defense-based damage dealers due to the buffs he provides for himself and all allies. A 25% Strengthen debuff means the overall damage dealt by the user is increased by 25%, which is quite a lot. Although Ragash seems to have a dominating presence in PvP game modes, he is also easily countered by champions that ignore Defene and can apply block buff debuff.
Here is a list of Ragash’s skills: –
Tiger’s Greatclaws (Active)
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff on this Champion for 2 turns.
Fur Typhoon (Active)
Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff on each enemy for 2 turns before attacking. Also has a 75% chance of placing a [Stun] debuff for 1 turn after attacking.
Felid Fleetness (ATK)
Places a 25% [Strengthen] buff and a 30% [Increase SPD] buff on all allies for 2 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns.
Art of Stealth (Passive)
At the start of each turn, places a [Perfect Veil] buff for 1 turn on the ally with the highest ATK.
Inflicts 20% more damage against targets whose DEF is lower than this Champion’s DEF.
AURA
Increases Ally DEF in all Battles by 30%
Truath
Truath is a legendary grade Magic affinity HP-based type champion from the Dark Elves Faction. Truath is looking to be one of the best healers and buffers in the game. Truath can heal himself by a certain percentage of his MAX HP according to his current HP. This instantly makes him good in PvE based content where even a little form of self-sustain is important to survive. Truath’s ultimate ability heals a targeted ally equal to 20% of his own MAX HP and rebalances the HP of all allies. This skill also provides a 50% Ally Protection buff on the first target healed for 2 turns.
Here is a list of Truath’s skills in detail: –
Staff of Liferip [ATK]
Attacks 1 enemy. Heals this Champion by 5% of their MAX HP. Heals this Champion by 10% of their MAX HP instead if they have 50% HP or less.
Gaze Upon Me [ATK]
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Counterattack] buff and a 25% [Strengthen] buff on this Champion for 2 turns.
Animus Infusion [ATK]
Heals a target ally by 20% of this Champion’s MAX HP, then balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.
After balancing HP, Places a 50% [Ally Protection] buff on the initial target for 2 turns.
Transmute Pain (Passive)
Decreases the cooldown of [Animus Infusion] skill by 1 turn for every 10% of HP this Champion loses.
Shemnath
Shemnath is a legendary grade Magic affinity champion from the Knight Revenant faction. Shemnath has a high base Attack of 1553 and all of her skills damage scale with her Attack stat. Shemnath is a debuffing queen that counters debuff-heavy teams. Her 2nd ability counters all debuffs as she transfers all debuffs inflicted on her to a targeted enemy and further reduces the duration of such debuffs. This can make for some fun team compositions where she can transfer all poisons inflicted by the Dragon in dragon’s dungeon.
Here is a list of Shemnath’s skills in detail: –
Brind to Ruin [ATK]
Attacks 1 enemy 2 times. Each Hit has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Caryatid’s Curse [ATK]
Transfers all debuffs from this Champion to a target enemy, then attacks that enemy 3 times.
The first hit increases the duration of all debuffs on the target by 1 turn.
The second Hit decreases the duration of all buffs on the target by 1 turn.
Also increases the duration of all buffs on this Champion by 1 turn after attacking.
Humbled and Broken [ATK]
Attacks all enemies 2 times. The first removes all buffs. The second hit will ignore 20% of the target’s DEF against targets that have no active buffs.
Mana Seeker (Passive)
Increases this Champions ACC by 10 for each buff on each enemy.
Increase this Champion’s C.DMG by 5% for each debuff on each enemy. Stacks up to 100%
Keeyra the Watcher
Keeyra the Watcher is a Legendary grade Spirit affinity champion from the Dwarves faction. Keeyra the Watcher is a tanky champion that can absorb a lot of damage for her allies as well as provide a good amount of utility. Her ultimate ability is an AOE targeted buffing skill that places a 50% Ally Protection buff on all allies except himself and a 60% Increased Defense buff for 2 turns on all allies.
Here is a list of Keeyra the Watcher’s skills in detail: –
Falling Star Crush [ATK]
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Smashing Spree [ATK]
Attacks all enemies. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn. Also has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Coordinated Defense [ATK]
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 60% [Increase DEF] buff on all allies for 2 turns.
Besieger’s Palace (Passive)
Whenever an ally is attacked while under an [Ally Protection] buff, places a 50% [Decrease ATK] debuff on the attacker for 1 turn.
Hephraak
Hephraak is a Legendary grade Magic affinity Attack-based champion from the Demonspawn faction. Hephraak is all about the extra hits that are inherent in his skills as those really help him become the DPS beast that he is. Hephraak benefits from critical hits as his basic skill double hits if the first lands as a critical hit. His ultimate ability also reduces the burden on players to find a good buffer to set up Hephraak as the ability provides 50% Increased Attack and 30% Increased Critical Hit Rate buffs to Hephraak. It also grants him an extra tun that can be followed up by his 2nd skill to nuke all enemies, making him a perfect fit in DPS-heavy team compositions in Classic Arena.
Here is a list of Hephraak’s skills in detail: –
Hephraak’s Grin [ATK]
Attacks 1 enemy. Places an extra hit if this attack is critical.
Hephraak’s Scorn [ATK]
Attacks all enemies. Places an extra hit on targets with less than 50% HP after the first hit. Each hit will ignore 15% of the targets DEF.
Megalomania [ATK]
Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on this champion for 3 turns, then grants an extra turn.
Place of Pride (Passive)
Whenever an ally is killed, instantly activates the [Hephraak’s Scorn] skill. Will not put the skill on cooldown.
If there are multiple champions on the team with this skill, only one will activate.
Goffred Brassclad
Goffred Brassclad is a Legendary grade Magic affinity Defense-based champion from the Dwarves faction. Goffred Brassclad has a high base Defense and wants enemies to attack him. He can be a good meat shield for your team like Skull Lord Vargh’all. His basic skill is a double hitter that can inflict Provoke debuff for 1 turn which is useful in Faction Wars and even against low resistance teams in the Classic Arena.
Here is a list of Goffred Brassclad’s skills in detail: –
Mete Punishment [ATK]
Attacks 1 enemy 2 times. The first hit has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 50% chance of placing a [Provoke] debuff for 1 turn.
Concuss [ATK]
Attacks all enemies. has a 75% chance of placing a [Stun] debuff for 1 turn.
Vow of the Dwarves [ATK]
Places a 60% [Increase DEF] buff on all allies for 2 turns, then removes any [Decrease DEF] and [Weaken] debuffs from all allies.
Brass Clad (Passive)
Passive Effect: Whenever an ally is attacked while under the [Block Damage] buff placed by this champion, has a 75% chance of placing a [Stun] debuff on the attacker for 1 turn.
Active Effect: If an ally is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on them for 1 turn.
Nekmo Thaar
Nekmo Thaar is a Legendary grade Spirit affinity Support-based champion from the Lizardmen faction. Nekmo Thaar is a default AOE damaging champion which means that his basic skill deals damage to all enemies. The basic ability can further decrease the Attack of enemies with a 40% chance. Nekmo Thaar should be built with high HP, speed, and Accuracy in order to land those nasty Decrease Speed and Leech debuffs with his 2nd ability.
Here is a list of Nekmo Thaar’s skills in detail: –
Steelmelt Acid [ATK]
Attacks all enemies. Has a 40% chance of placing a 50% [Decrease ATK] debuff for 2 turns. The chance increases to 75% against targets under debuffs.
Planar Chains [ATK]
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff for 2 turns.
Speed Weirding [ATK]
Places a 30% [Increase SPD] buff on all allies for 2 turns and fills their Turn Meters by 30%, then grants this Champion an Extra Turn.
Rune of Haste (Passive)
Fills this Champion’s Turn Meter by 5% each time a debuff on an enemy is removed, transferred, or expires.
Reserve Vault
The Reserve Vault is going to be Plariums answer for the growing problem of champion overflow in RAID: Shadow Legends where players do not have sufficient storage slots to collect more champions. The low storage issue forced many players to either feed their existing champions or promote and upgrade them even if they did not want to. The Reserve Vault will be featuring 300 new storage spaces and will be different from the current Master Vault. As per tradition, players will need to pay either Silver or Gems to upgrade the slots of the Reserve Vault but Plarium has promised that the amount will be lower than the amount used to upgrade the Master Vault slots. Only champions that are not equipped with Artifacts or Accessories will be allowed to be stored in the Reserve Vault. If they have any accessories or artifacts, a pop-up window will be shown to the player stating to remove the artifacts and accessories.
That covers all the new things coming to RAID: Shadow Legends with Patch 5.70. Players can take a look at the official patch notes for a deeper understanding of the upcoming content. Leave your thoughts below regarding these new champions. To read more such guides, check out our Blog section where we cover the latest happenings at RSL for our lovely community.
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