Summoners War: Sky Arena – Dimension Raid, 2A Living Armor, 2A Frankenstein, and Devil Maiden with Update 8.0.8
As community demands for new content and monsters increases ever so willingly, so does the hype behind every new update. For the Summer season, Summoners War: Sky Arena has finally released Part 2 of their much-awaited Reloaded update. Featuring a plethora of new changes, new monsters, and new content, the major update can already be seen live in-game. The players seem to be thoroughly satisfied with the update, giving praises to Com2US for delivering on their promises. Summoners War: Sky Arena is available as a free-to-play game on both the Google Play Store and iOS App Store.
Dimension Raid – New Content
The Dimension Raid is a brand-new content that is released to be played as a multiplayer 3-man game mode. Up to a maximum of 3 players can participate in the Dimension Raid, and each of these Raids happens in a particular Dimension at a time. Post update, the first dimension is selected to be Karzhan. The entire raid happens in 3 phases, with each player picking 5 monters each for a total of 15 monsters per phase. Before starting the raid, the host can choose the difficulty of the raid from Level 1 to Level 5. The rewards include Ancient Gems and Ancient Grindstones of the particular dimension the raid is being conducted on. Each battle consumes 1 Dimensional Hole energy. Players can enjoy repeat battles in this content.
New 2nd Awakened Frankenstein
Here are the different elemental versions of 2A Frankenstein along with their abilities: –
Fire 2A Frankenstein (Bulldozer)
- Hammer Punch – Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 65% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
- Body Press – Crushes all enemies to decrease the Attack Bar of each enemy by 50%. The damage is proportionate to your MAX HP and Defense. (Reusable in 3 turns).
- Full Power Punch – Strikes with every last bit of power left in the body to attack the enemy target 2 times. This attack will ignore the target’s Defense, but you will be stunned for 1 turn after performing this attack. The damage is proportionate to your Defense. (Reusable in 4 turns).
Water 2A Frankenstein (Tractor)
- Hammer Punch – Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
- Taunt – Unleashes a devastating shout to provoke all enemies for 1 turn. (Reusable in 3 turns).
- Twisted Senses (Passive) – Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% whenever you get hit by a Critical Hit from the enemy. In addition, your Attack Bar is filled up if the damage received is 50% or higher than your MAX HP. [Automatic Effect]
Wind 2A Frankenstein (Crane)
- Hammer Punch – Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. In addition, recovers your HP by 20% of the damage dealt.
- Taunt – Unleashes a devastating shout to provoke all enemies for 1 turn with a 75% chance. (Reusable in 3 turns).
- Twisted Senses (Passive) – Your Defense is increased by 25% for every beneficial effect granted on yourself and your Attack Speed is increased by 25 for every harmful effect you suffer. In addition, your Attack Bar increases by 20% whenever you’re granted with beneficial or harmful effects. The Attack Bar increase does not apply to the affects you receive at the start of the battle. [Automatic Effect]
Light 2A Frankenstein (Driller)
- Hammer Punch – Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 65% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
- Body Press – Crushes all enemies to decrease the Attack Bar of each enemy by 30% and stun them for 1 turn with a 50% chance. The damage is proportionate to your MAX HP and Defense. (Reusable in 3 turns).
- Might: Thunder (Passive) – Attacks the enemy 4 times to deal damage proportionate to your Defense and decrease its Attack Bar by 20% each hit. 2 additional attacks are added if the enemy’s HP condition is worse than yours or if the target is suffering a harmful effect. (Reusable in 3 turns).
Dark 2A Frankenstein (Crawler)
- Hammer Punch – Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 65% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
- Taunt – Unleashes a devastating shout to provoke all enemies for 2 turns with a 50% chance. (Reusable in 3 turns).
- Rage Charge (Passive) – Your damage is increased according to the number of attacks you have received. The damage taken can be decreased up to 70%. The damage increase will reset when you attack an enemy. [Automatic Effect]
New 2nd Awakened Living Armor
Here are the different elemental versions of 2A Living Armor along with their abilities: –
Fire 2A Living Armor (Iron)
- Pulverize – Strikes the enemy with a hammer and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense. The damage is increased by 50% if the target is immune to stun.
- Powerful Smash – Slams the enemy with a hammer, decreasing the target’s Defense for 2 turns. The damage increases according to your Defense. (Reusable in 3 turns).
- Lava Armor (Passive) – Increases the MAX HP in proportion to the Defense at the start of the battle. In addition, ignores all damage reduction effects when attacking an enemy. [Automatic Effect]
Water 2A Living Armor (Nickel)
- Pulverize – Strikes the enemy with a hammer and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
- Spinning Smash – Swings the hammer, attacking all enemies to inflict damage in proportion to your Defense and decreasing their Defense for 3 turns with a 50% chance. (Reusable in 3 turns).
- Glacier Armor (Passive) – Gains immunity against inability and Continuous Damage effects. In addition, removes 1 beneficial effect granted on the attacker and decreases its Attack Speed for 2 turns with a 50% chance whenever you’re attacked. [Automatic Effect]
Wind 2A Living Armor (Copper)
- Pulverize – Strikes the enemy with a hammer to inflict damage in proportion to your Defense and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns.
- Spinning Smash – Swings the hammer, attacking all enemies to inflict damage in proportion to your Defense and decreasing their Defense for 2 turns. (Reusable in 3 turns).
- Thunder Strike – Strikes the enemy with thunder. The damage increases according to your Defense, and ignores the target’s Defense if it is half or lower than your Defense. (Reusable in 4 turns).
Light 2A Living Armor (Silver)
- Pulverize – Strikes the enemy with a hammer and stuns the target for 1 turn with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
- Powerful Smash – Slams the enemy with a hammer to inflict an irresistible attack, decreasing the target’s Defense for 2 turns. The damage increases according to your Defense. (Reusable in 3 turns).
- Ruins (Passive) – If the enemy is under Defense reduction effects after you attack the enemy on your turn, attacks the enemy 3 more times to inflict damage that increases according to your Defense and disturbs its HP recovery for 2 turns. [Automatic Effect].
Dark 2A Living Armor (Zinc)
- Pulverize – Strikes the enemy with a hammer and prevents the target from receiving beneficial effects for 2 turns with a 50% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
- Spinning Smash – Attacks all enemies to inflict damage proportionate to your Defense. Each attack has a 50% chance to reduce the target’s Defense and block beneficial effects for 2 turns. (Reusable in 3 turns).
- Heap of Ashes – Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 70% chance to reduce the target’s Attack Power and block beneficial effects for 2 turns. (Reusable in 4 turns).
Devil Maiden – New 5-Star Monster
Here are the different elemental versions of Devil Maiden along with their abilities: –
Fire Devil Maiden (Bloodya)
- Go Demon! – Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
- Here Comes the Ghosts! – Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies’ Attack Power for 2 turns with a 50% chance. (Reusable in 4 turns).
- Bind: Hounds of Hell – Wicked Hounds of Hell attack all enemies 3 times. Each attack inflicts Continuous Damage for 2 turns, disturbs HP recovery for 2 turns, and decreases the Attack Bar by 25% in proportion to the number of harmful effects granted on enemies, respectively. (Reusable in 5 turns).
Water Devil Maiden (Irene)
- Go Demon! – Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
- Mischievous Trap – Grants the Reflect Harmful Effect on the ally target for 2 turns. The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. (Reusable in 5 turns).
- Bind: Demon Bag – The Demon Bag devours the target to leave it out of the battle and decreases its HP by 5% whenever the enemy and ally’s turn ends. This effect lasts for 10 turns, and its duration is decreased by 1 turn if the caster gets attacked. This skill can be only used on one Monster at a time. (Reusable in 6 turns).
Wind Devil Maiden (Layla)
- Go Demon! – Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
- Here Comes the Ghosts! – Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies’ Attack Power for 2 turns with a 50% chance. (Reusable in 4 turns).
- Mischievous Curse (Passive) – Prevents the enemy from removing harmful effects with an 80% chance for 1 turn if you attack the enemy under harmful effects. In addition, your Attack Bar increases by 10% whenever the enemy is granted with harmful effects. [Automatic Effect]
Light Devil Maiden (Jessica)
- Go Demon! – Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
- Here Comes the Ghosts! – Spooky ghosts appear from the bag to attack all enemies 2 times. Each attack removes 1 beneficial effect with a 50% chance and decreases the enemies’ Attack Power for 2 turns with a 50% chance. (Reusable in 4 turns).
- Blessing of Curse (Passive) – For every harmful effect granted on yourself, the damage dealt is increased by 20% and the damage taken is decreased by 5%. Grants one of the harmful effects granted on yourself to the target when attacking. In addition, ignores all the harmful effects granted on yourself and gains immunity against the Oblivion effect. [Automatic Effect].
Dark Devil Maiden (Lilliana)
- Go Demon! – Attacks the enemy to increase its chances of landing a Glancing Hit for 2 turns with a 50% chance.
- Mischievous Trap – Grants the Reflect Harmful Effect on the ally target for 2 turns. The target under Reflect Harmful Effect reflects harmful effects excluding inability effects. (Reusable in 5 turns).
- Bind: Lord of Hell – Calls out the Lord of Hell to fight for you. The Lord of Hell gains a turn instantly, and it has HP that’s 50% of your MAX HP and 50% increased Critical Damage. Once its HP becomes 0, it disappears and Devil Maiden reappears. (Reusable in 7 turns).
- Power of Destruction – Attacks all enemies to decrease their Defense for 2 turns with a 50% chance. If the enemy’s Defense is already decreased, the attack decreases its Attack Power for 2 turns with a 50% chance instead. An enemy with decreased Defense and Attack Power will be stunned for 1 turn with a 50% chance when attacked.
- Unbind – Removes the bind to make the Lord of Hell disappear from the battle and Devil Maiden reappear. Upon reappearance, Devil Maiden gains a turn instantly.
That covers all the new monsters coming to Summoners War: Sky Arena with Patch 8.0.8. Players can read the official patch notes to know more details regarding the update. We highly recommend playing Summoners War: Sky Arena on a PC using BlueStacks with a keyboard and mouse for the best experience.