Summoners War: Sky Arena – New Monster Mage, Battle Ground Stages, And Much More in Patch 6.2.9
Com2us is midway into the 7th anniversary of its world-renowned turn-based RPG collector game Summoners War: Sky Arena. It’s a big deal for a game, much more a mobile game, to complete 7 successful years in such a competitive market of RPG games.
The 7 Year Coin Event Part 2 is ongoing which will provide players with more 7-Year scrolls and the lucrative 7-Year Coins which can be exchanged for exciting rewards including but not limited to Transcendence Scroll and Light/Dark Summoning scroll. In this update, version 6.2.9, Com2US is announcing the arrival of the newly teased monsters called “Mage”. These monsters are 5-Star monsters and can be summoned by the players now after maintenance for Patch 6.2.9 ended on May 14th.
New mock battle stages in the newly released Battle Training Grounds are being added which will have the upcoming monsters Mage as the main focus. New Repeat battle improvements are also incoming apart from many more QOL improvements. Let’s take a look at Patch 6.2.9 in detail.
New Monster Mage
A new 5-Star monster called “Mage” is coming to Summoners War: Sky Arena! The teaser for the monster was revealed to all the players on various social media feeds by Com2US to build up the excitement! The new monster is essentially a Support type monster with excellence in debuffing enemies and keeping teammates alive. Here are the different element Mage’s and their skills:-
Fire Mage (Coco)
- Magical Eye – Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
- Night Crow – Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.
- Chaos Magic Circle – Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked by an enemy while you still have magic spheres, uses 1 magic sphere to counterattack and increases your Attack Bar by 25%. When you attack your turn, all remaining spheres will attack the enemy target together.
- Leader Skill – Increase the Critical Rate of ally monsters in Guild Content by 33%.
Coco has many skills with multi-hits so she could be potentially good for NB12. Her 2nd skill is brand ability and 3rd ability is massive damage while providing a counterattack. Players can build her with high accuracy and damage for the best output. However, her only weakness seems to be she is only good for certain bosses like Necro and not much use in other areas, especially PvP and Guild wars where monsters like Fran are rampant and shut down Coco.
Water Mage (Nana)
- Magical Eye – Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
- Mana Storm – Attacks all enemies with the magic energy to decrease their Defense for 2 turns with a 75% chance.
- Soul Harvest (Passive) – Harvests a soul and creates a soul stone when an enemy dies on an ally’s turn. Up to 3 soul stones can be stored up and consume 1 saved soul stone to revive the ally with 60% HP when an ally dies.
- Leader Skill – Increase the Accuracy of ally monsters in Guild Content by 55%.
Nana shares the same 1st skill as other Mage monsters which is great for inflicting attack down debuff and multihits. Her kit relies on providing the setup for cleave teams with her AOE defense break 2nd ability and increasing survivability if things take a wrong turn as she has the potential to revive monsters multiple times with her 3rd ability passive. She demands to be set up with a massive damage dealer and she can easily keep reviving him. She also has a great base speed of 130. However, she gets easily countered by monsters like Tesarion, Raki, and other blocks revive monsters.
Wind Mage (Momo)
- Magical Eye – Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
- Mana Storm – Attacks all enemies with the magic energy to decrease their Defense for 2 turns with a 75% chance.
- Secret Book (Passive) – Increases your Attack Power by 5% each whenever you attack an enemy and 5% more whenever the attack lands as a Critical Hit. Attack Power can be increased up to 500%.
- Leader Skill – Increase the Attack Power of ally monsters in Guild Content by 44%.
Momo is a perfect champion for pairing up with Nana, the water counterpart of Momo. She can set up massive damage with her AOE defense break cleave as well as increase survivability by placing attack down debuffs with her 1st ability. Her 3rd ability relies on her crits and increases her damage the more she crits. Build her with massive damage on Violent/Rage and Blade runes.
Light Mage (Dorothy)
- Magical Eye – Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
- Night Crow – Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.
- Time of Destruction – Creates giant energy by destroying the HP of all Monsters on the battlefield, excluding you, by 15% each. Afterward, attacks all enemies to inflict great damage in proportion to the destroyed HP.
- Leader Skill – Increase the Resistance of ally monsters in Guild Content by 55%.
Dorothy is a great monster for dealing against enemies with high MAX HP. Monsters like beast monks, unicorns, archangels, who have very high MAX HP and built tanky can take a lot of damage by Dorothy’s 3rd ability which destroys enemies 15% MAX HP and dishes out the same damage proportional to the destroyed HP. She shares the rest of the skills with the fire counterpart, Coco. However, she can be easily countered by heals and heavy DPS monsters.
Dark Mage (Kiki)
- Magical Eye – Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.
- Mana Storm – Attacks all enemies with the magic energy to decrease their Defense for 2 turns with a 75% chance.
- Start of Pain (Passive) – When you get your turn, grants one of the following harmful effects that the enemies do not have for 2 turns each on all enemies: Decrease Attack Speed, Unrecoverable, Increase Chance of Landing a Glancing Hit, Beneficial Effects Blocked. In addition, absorb the target’s HP by 5% of your MAX HP, up to 10%, for each harmful effect granted on the target when you attack the enemy on your turn.
- Leader Skill – Increase the Defense of ally monsters in Guild Content by 44%.
Kiki is a massive debuffer monster coming to Summoners War. Her passive allows her to put out AOE debuffs on enemies every turn she gets. Along with the attack down on 1st skill and 2nd skill AOE defense break, Kiki is a menace to deal with if enemies don’t have debuff removal. Pairing her with monsters that can strip buffs like immunity and a control mage can be really good for a control-based team. We recommend building her with Violent runes so she can get as many turns as possible to dish out as many debuffs as possible continuously.
Battle Ground, Friend Rep Monsters, and Other Improvements
Patch 6.2.9 will bring with itself the new monster’s Mage which was discussed in detail above. However, it’s a given not everyone will be able to summon them and enjoy their use. Com2US is releasing 2 new stages in the newly released Battle Ground content where players can use Mage monsters and strategize to defeat the floors. As usual, the rewards will remain the same as other stages.
The Friend/Mentor representative monsters can be used to clear stages in the Caiross dungeons and Scenario stages. But they are only limited to 1 time per friend/mentor. Now, with Patch 6.2.9, Com2US is changing the number of times every friend/mentor’s rep monster can be used and increasing the amount from 1 to 10 times. However, the max number of battles that they can be used in remains to be 50. The social point’s reward which was given per use of friend/monster rep monster is now removed but the social point reward sent to friends directly is increased from 10 points to 20 points.
A new help menu is added where players can access all the information related to the game. This menu is available by going to the Game settings > Help menu. Additional texts for rune power-ups and reappraisal help are added and can be accessed when upgrading runes. A new preference ranking for monsters picked for the ongoing 7-Year scrolls being given out is added where new players can get an idea of which monsters are popular and chosen by other players. Many other bugs and QOL changes are made which can be seen by reading their official patch notes.
We recommend playing Summoners War: Sky Arena on a PC using BlueStacks with a keyboard and mouse for the best experience.