Aether Gazer – List of All the Sigils at Global Launch
Aether Gazer, the post-apocalyptic ARPG based out of China is scheduled to release globally in May 2023! As the release date creeps nearer, the developers at YoStar Games are advertising their latest game heavily. Boasting over 500,000 pre-registrations already, Aether Gazer contains a graphical storyline, flashy animations, over 40+ collectible characters, and a thrilling action-packed combat system. Now you can also Play Aether Gazer on Bluestacks in 120 FPS xperfmode. If a lot of fighting, cinematic cutscenes, and over-the-top action sequences are your cup of tea, then your expectations for Aether Gazer are going to be fulfilled. You can also Play Aether Gazer in your browser on your PC or mobile without downloading. Click and Play instantly!
Table of Contents
Sigils can be equipped to your character to provide them with bonus stats along with in-battle effects. While some sigils are particularly built for some elements and can be equipped by specific elemental characters only, some sigils are built for common use. They are divided into different categories. We have compiled a list of all the Sigils that are expected to be available at the time of global launch. Keep in mind that the data is compiled from the active China server of Aether Gazer. Some names/abilities might be translated differently upon the global launch.
List of Elemental Sigils
Let’s take a look at all the Elemental Sigils that are going to be available at the time of global launch:
Proof of Valor
In battle, increase Physical DMG by 5%.
When Physical Skills connect, increase self Physical DMG by 2% for 10 seconds. Can stack up to 5 times; each stack refreshing the duration. At 5 stacks, increase Crit DMG by 10%, and the effect duration cannot be refreshed.
Dazzling Sun of Ancients
Increase Fire DMG by 10%.
Increase instantaneous Crit DMG of Fire attacks by 30%.
Ash of Origins
In battle, increase Fire DMG by 10%.
After defeating an enemy, increase self Fire DMG by 10% for 10 seconds. Can stack up to 3 times; every enemy defeated refreshing the duration.
Tearstone of the Sea
In battle, increase Water DMG by 10%.
When an attack connects, decrease the target’s Water RES by 5% for 10 seconds. This effect cannot stack. When attacking targets with decreased Water RES, increase Crit Rate by 5%.
Abyssal Frost of the Night
Increase Ice DMG by 10%.
Increase Crit DMG of Ice Skills by 20%, and an additional 40% Crit DMG when hitting a Frozen enemy.
Icy Edge of Frozen Seas
In combat, decrease Ice RES of enemies hit by Skills by 10%, lasts 8s, effect is increased to 18% against enemies with CC RES.
Onimusha’s Raikiri
In battle, increase Lightning DMG by 10%.
When a Skill connects, inflict a Thunder Strike to a random nearby enemy, dealing 35% Lightning DMG. This effect can only be triggered every 5 seconds.
Immortal Chariot
In battle, increase Lightning DMG by 5%.
When Lightning Modifiers deplete their resource to 0, increase self Skill DMG by 0.4% for every 1% of max resource consumed by the last instance of resource consumption, max 40%.
Hegemon of Gales
Increase Wind DMG by 10%.
For every Skill on CD (excluding Ultimate and Dodge effects), increase Wind DMG by an additional 5%.
Obelisk of Light
In battle, increase Light DMG by 10%.
When an attack connects, decrease the Light RES by 5% and Attack by 5% of nearby enemies for 10 seconds. This effect cannot stack.
Black Rodent’s Plague
In battle, increase Shadow DMG by 10%.
When Shadow DMG hits an enemy, additionally decrease their HP by 3% of this character’s ATK.
Silent Palace
In combat, obtain 1 stack of “Spirit Shadow” effect for every Skill cast, lasts 8s, max 5 stacks, duration extending by 1.5s every stack, and will no longer extend once 5 stacks is reached; For every stack of “Spirit Shadow”, Shadow DMG is increased by 4%; When taking a hit, the effect of every “Spirit Shadow” stack is increased by 100%, lasts 8s, this effect increase does not stack.
Combat Resource Sigils
Let’s look at all the combat resource sigils that are going to be available in Aether Gazer at global launch:
Mediator’s Embellished Feather
In combat, every time Rage is consumed, self ATK increases by 3%, and Rage gain rate increases by 8%, lasts 8s, every stack refreshing the duration, max 5 stacks, can only be triggered once every 3s.
Calydon’s Wrath
In battle, Rage generation increases as Modifying Level (Battle Rank) increases, increasing by 7% per rank. Increase the Skill DMG of Rage Modifiers by 10%.
Sparta’s Roar
In battle, Increase the Skill DMG of Rage Modifiers by 10%. Decrease the Rage consumption of Skills by 20%.
Charon’s Obol
In combat, increase self ATK by 3% when Divine Grace is obtained, lasts 5s, every stack refreshing the duration, max 3 stacks; Increase self Crit DMG by 12% when Divine Grace is consumed, lasts 5s, every stack refreshing the duration, max 3 stacks.
Philosopher’s Surmise
In battle, gain 1 Divine Grace per second. Increase the Skill DMG of Divine Grace Modifiers by 10%.
Immortal Ship
In battle, when Divine Grace is consumed, increases self Crit Rate by 15% for 3 seconds. This effect cannot stack. When this effect ends, recover 10% of the Divine Grace consumed to trigger this effect.
Raging Wave’s Decree
In battle, after casting Skills, obtain 1 Trace, can only trigger once every 12s; When Basic attacks hit enemies, increase ATK by 9%, can only trigger once every 12s; When Skills cast within 3s of consuming Trace hit enemies, increase Crit DMG by 15%, lasts 9s, every stack refreshing the duration, max 2 stacks, can only trigger once every second.
Moon’s Nostalgia
In battle, increase the Skill DMG of Trace Modifiers by 10%.
When a Skill connects, there is a 30% chance to gain 1 Trace. This effect can only be triggered every 10 seconds.
Toast of the Gods
In battle, when Trace are consumed, there is a chance to recover all Trace consumed and increase self ATK by 15% for 10 seconds; every Skill used increases the chance by 15%. When this effect triggers, reset the chance percentage. This effect can only be triggered every 12 seconds.
Victor’s Paean
In battle, Energy gain rate increases by 20%; Every Skill and Ultimate NOT currently on CD increases Energy gain rate by an additional 20%, when self Energy is not greater than 60, each Energy gain rate buff is increased to 70%; Every Skill and Ultimate currently on CD increases Crit DMG by 7%; Every 50 Energy consumed increases team DMG dealt by 5%, lasts 12s, this effect can only trigger once every 10s, every stack refreshing the duration, max 2 stacks. Play Aether Gazer on your PC or mobile without downloads! Click and start playing instantly for a smooth and hassle-free experience.
Serpent of Fate
In battle, when Energy is consumed, there is a chance to recover 30% of Max Energy; the more Energy consumed, the higher the chance.
King of Conquest’s Anabasis
In battle, increase the max Energy by 30 points.
When an attack connects, gain 1 Energy. This effect can only be triggered every 1 second.
Miscellaneous Sigils
Let’s look at all the other miscellaneous Sigils that are going to be available in Aether Gazer at global launch:
Night Owl’s Raid
In battle, increase Melee DMG by 10%; When Basic attacks hit enemies, increase Skill DMG by 5%, lasts 7s, can only trigger once every 10s; When Skills hit enemies, increase Basic attack DMG by 15%, lasts 7s, can only trigger once every 10s.
Witch’s Judgement
In battle, deal 35% more DMG to enemies below 40% HP.
Griffon’s Pride
In battle, Crit Rate increases as Modifying Level (Battle Rank) increases; every rank increases Crit Rate by 3%.
Mayet’s Judgement
In battle, increase Ultimate DMG by 30%; Obtain 1 stack of “Balance” for every Skill hit, each stack increases ATK by 3%, lasts 3s, every stack refreshing the duration, max 3 stacks; Cannot obtain more “Balance” stacks for 15s when reaching 3 stacks; At 3 stacks, DMG dealt increases by 12%.
Dragonslayer’s Ballad
In battle, increase Ultimate charge regeneration by 30%. Increase Ultimate DMG by 30%.
Swallow of Eternity
Increase Max HP by 20%.
When self has a shield, increase Crit Rate by 5%.
When providing a shield for self or teammates, increase ATK of the the shielded entity by 15%, Basic attack DMG by 20%, lasts 10s, effect does not stack.
Warstopper’s Blessing
In battle, increase Skill DMG by 10%, Ultimate charge gain by 20%.
When self increases team’s Ultimate DMG, self enters “Blessing” state, lasts 1s, and when “Blessing” state ends, obtain the following effects.
Increase Skill DMG by 20%, Melee DMG by 30%, lasts 15s.
Prophet’s Echo
In combat, increase healing effectiveness by 10%, and when administering healing, the healing target receives a 5% DMG bonus, lasts 6s, effect cannot stack.
Additionally, the healing target will receive another DMG bonus based on 20% of the healing effectiveness of the healer, similarly lasts 6s, this effect provides max 15% DMG bonus.
Healer’s Oath
In battle, increase healing effectivenees by 10%.
When healing targets with less than 40% HP, additionally increase effectiveness by 30%.
Vergo’s Meteor
In combat, when self triggers Zero Time, all Skill CD is decreased by 1.5s.
Golden Fleece’s Blessing
In battle, when the Modifying Level (Battle Rank) is Ω, increase Crit DMG by 35%.
Primordial Sacred Blade
In battle, when in Modified Mode, increase self ATK by 50%
Sunfire Scarab
In battle, when an attack connects, there is a 30% chance to inflict Burn to all enemies within 5 meters. This effect can only be triggered every 15 seconds.
Burn: Every 3 seconds, deal 20% Fire DMG. This effect lasts for 10 seconds.
Assassin’s Code
In battle, when this character triggers Zero Time, increase Crit Rate by 75% for 3 seconds.
Bimini’s Spring Water
In battle, increase max HP by 20%. Recover 2% of max HP every 10 seconds.
Newbie Sigils
Let’s look at all the newbie Sigils that are going to be available in Aether Gazer at global launch:
Holy Maiden’s War Banner
n battle, increase ATK by 180.
Spear of Destruction
In battle, increase Ultimate DMG by 10%.
Swan’s Gown
In battle, gain 900 additional HP.
Self-Playing Harp
In battle, gain 60 additional Defense.
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