The Legend of Neverland – A Complete Guide to All Classes
If you’re a big fan of anime-stylized MMORPGs, then The Legend of Neverland should be right up your alley! It boasts a thematic worldview on top of a wide variety of customization options for you to live the perfect second life. Interact with multiple NPCs, or simply make friends with other travellers as you take on gruesome quests and challenges. The Class system in The Legend of Neverland is highly important to learn about, since you will be choosing your class quite literally at the beginning of the game.
All Classes in The Legend of Neverland
The Legend of Neverland has an intricate class system that allows players to choose from a selection of 5 distinct classes. Each class is essentially a different character on their own, thanks to possessing unique active and passive abilities. On top of abilities, they can also change their job later in the game to specialize in a field. For example, you can be versatile in your approach and choose to be a damage dealer, tank, mage, healer, etc. However, the base pros and cons of each class cannot be changed. Hence, it’s important to know more about the fundamental differences between each class.
Firstly, the 5 classes are as follows:
- Warrior Class – Warriors use the Katana as their weapon and are good at close combat, showing amazing strength whirling a sharp blade!
- Ranger Class – Rangers have unparalleled mobility and agility; they find the weakness of the enemy and move to kill in 1 shot!
- Scholar Class – The magic book held in the hand contains many mysteries, allowing Scholars to deal great damage. They are good at defeating enemies with spells from a distance.
- Lancer Class – Lancer’s skills and basic attacks grant dragon blood energy. By consuming dragon blood energy, Lancer can release more powerful skills or enhance currently active skills.
- Craftsman Class – Craftsmen integrate the principles of alchemy into guns, stimulate the four elemental attributes, and pour out firepower in an instant to wipe out their enemies.
Each class has different types of skills:
- Active Skills – These are the powers that must be manually activated and aimed in a specific location or direction before they can be used. These abilities have a cooldown linked to them.
- Deepen Skills – These skills function similarly to passive abilities, as they do not require manual activation and have no cooldowns. In the Legend of Neverland, deeper talents often improve active skills.
- Specified Skills – These abilities are specifically designed for a certain class and improve various parts of the class.
Warrior Class
The Warrior class is a tried and tested choice recommended for new players and beginners. These robust warriors possess amazing strength and vitality, lasting long enough to be the last one standing in many battles. As a warrior, you can simply go right into the middle of the battle and dish out damage with your abilities. You have ample base health and defense to sustain minor injuries. However, since Warriors are a melee-ranged class, you will need to look out for getting crowd-controlled by Scholars or chased around by agile Rangers.
Warrior Class Active Abilities
- Uppercut – Sprints towards the target, dealing a total of 140%+20 damage and gaining the [Gladiator] effect. Gladiator: Gains a shield equal to 6% of Max HP for 2 seconds.
- Corrupted Land – Deals 180%+20 damage to nearby enemies, gaining the [Gladiator] effect. Gladiator: Gains immunity against Knock-back and Knock-out for 5 seconds.
- Cross Cut – Deals 200%+70 damage to the target twice, gaining the [Gladiator] effect. Gladiator: Stuns the target for 5 seconds.
- Earth Shaking – Draws nearby enemies close, dealing 602%+70 damage and gaining the Gladiator] effect. Gladiator: Reduces the Move SPD of targets hit by 40% for 5 seconds.
- Combo Hit – Deals a total of 150%+15 damage in 3 strikes to enemies in front, gaining the [Berserker] effect. Berserker: Increases damage dealt to targets with less than 35% HP by 15%.
- Punitive Chop – Releases Sword Energy to the front, dealing 450%+70 damage and gaining the [Berserker] effect. Berserker: Increases damage dealt to targets with less than 35% HP by 15%.
- Flash – Sprints in a short distance towards a target, dealing 271%+35 damage and gaining the [Berserker] effect. Berserker: Increases damage dealt with a target with less than 35% HP by 15%. If the target is killed by this skill, the skill can be released again (CD is halved for killing monsters)
- Soul Blast – Wield blade to deal 313%+35 damage towards enemies in the front, reducing defense of targets hit by 20%, gaining Berserker] effect. Berserker: Increases damage dealt with targets with less than 35% HP by 15%
Warrior Class-Specific Abilities
- Gladiator Rock – This passive effect will only work when 3 or more skills with the [Gladiator] effect are equipped. When you’re immune to Knock-back and Knock-out, increase all resistance attributes by 2 levels. When releasing skills with the Gladiator effect, increases DEF by 3.5% for 8 seconds, stacking up to 5 times. Duration will refresh for stacked effects.
- Berserker Debone – This passive effect will only work when 3 or more skills with the [Berserker] effect are equipped. The Execution effect is enhanced. Starting from 50% HP additionally deals up to 25%-50% damage based on the enemy’s lost HP. When killing an enemy with a skill with Berserker effect, it enhances the Execution effect by 7% for 10 seconds, stacking up to 5 times. Duration will refresh for stacked effects.
Ranger Class
The Ranger Class in The Legend of Neverland is a ranged character with tons of mobility. Thanks to high agility and ranged advantage, the Rangers are perfect for players looking to clear PvP content easily. This class is notorious for being overused and over-selected by many players, thanks to ease of playing and controlling the character. You will find many Rangers in multiplayer game modes. Their only weakness is their squishy nature and low defensive base stats. Rangers are susceptible to getting ganked from all angles, and can easily fall if they take too much burst damage. Luckily, you have a dash ability to save you from dangerous situations.
Ranger Class Active Abilities
- Vortex Arrow – Shoots toward the target, dealing 117%+30 damage to targets in the path and gaining the [Marksman] effect. Marksman: Deals 70% Skill Damage to targets hit per 5 seconds, lasting for 20 seconds.
- Shattering Arrow – Shoots out several arrows towards a cone area in front, dealing 120%+20 damage to targets in the path and gaining the [Marksman] effect. Marksman: Deals 30% Skill Damage to targets hit per 5 seconds, lasting for 20 seconds.
- Multi Arrows – Shoots the target 5 times, total dealing 375%+50 damage and gaining the [Marksman] effect. Marksman: For each Marksman carried by the target, increases damage dealt by this skill by 35%.
- Meteor Arrows – Charges power and shoots out a meteor, dealing 365%+52 damage to nearby enemies and gaining the [Marksman] effect. Marksman: Reduces Guard by 20% and Move SPD by 30% for targets hit, lasting for 8 seconds.
- Roundhouse Kick – Sprints to kick enemies in front, dealing 128%+30 damage and gaining the [Windchaser] effect. Windchaser: Reduces target’s Dodge by 15% and increases own Dodge by 15% for 6 seconds.
- Shifting Bolt – Deal a total of 450%+60 damage to front enemies within a certain range, and make a self-flip back a certain distance. The skill has the effect of “Windchaser”. Windchaser: The target is affected by the immobilization for 6 seconds.
- Sharp Waltz – Spins fast and wields blades to deal a total of 602%+70 damage to nearby enemies, gaining the [Windchaser] effect. Windchaser: Increases Pierce by 15% for 6 seconds.
- Strength of Nature – Enter the camouflage state, it will hide its own information and figure within 8 seconds (In battle is up to 3 seconds), at the same time increase its own movement speed by 40% and restore 10% HP, skill brings I Windchaser] effect. Windchaser: Purifies its own abnormal state when released.
Ranger Class Specific Abilities
- Marksman Hawk Eye – This passive effect will only work when 3 or more skills with the Marksman] effect are equipped. The effect of Marksman is increased by 25%. When hitting enemies with skills with the Marksman effect, there is a chance to reduce the CD of Multi Arrows by 5 seconds.
- Windchaser Wind Control – This passive effect will only work when 3 or more skills with the [WindChaser] effect are equipped. Dodge chance +1. Reduces CD of skills with WindChaser effect by 20%. 3Immune to Knock-back and Knock-out when releasing Sharp Waltz.
Scholar Class
The Scholar Class in The Legend of Neverland is a ranged class that are adept at dealing damage from a range. They excel at dealing tons of DPS but at the cost of low health and defense stats. These runic mages have access to some of the most powerful spells known to mankind, and they waste no time to execute enemies. When playing as a Scholar, always remember to maintain your distance against the enemy. Some of their abilities can take time to recharge, hence, it’s better to avoid direct conflicts. Scholars also have multiple crowd-controlling abilities, enabling them to farm mobs of enemies quite effectively.
Scholar Class Active Abilities
- Coldfire Bird– Launches a firebird at the target, which explodes when it hits the target, causing 120%+20 damage to enemies within a certain range, and the skill has the effect of “Judge”. Judge: Enemies get hit and take 15% skill damage every 1 second for 3 seconds.
- Kiss of Frost Wyrm – A giant ice dragon condenses under the target’s feet, causing 135%+20 damage to enemies within the target range, and the skill has the effect of “Judge”. Judge: Enemies get hit and their movement speed is reduced by 90% for 2 seconds.
- EM Chain Strike – Releases EM Cannon to enemies in a line in the front, dealing a total of 408%+60 damage and gaining the [Judge] effect Judge: Silences targets hit for 5 seconds.
- Assaulting Hurricane – Releases a hurricane toward the target, dealing 271%+35 damage to enemies in the path and gaining the Judge] effect. Judge: The hurricane will keep drawing nearby enemies within range.
- Thunder Forbidden Zone – Makes a sacrifice to summon lightning, dealing 300%+30 damage to front enemies for once and gaining the [Priest] effect. Priest: Additionally releases an electric arc.
- Pious Light – Regenerate HP for yourself and nearby allies that equals 375%+70 ATK, gaining the [Priest] effect. Priest: Affected units restore 5% of their Max HP per 5 seconds over the next 10 seconds.
- Star Blessing – Grants own and nearby allies 5%+0 ATK bonus for 10 seconds, gaining the [Priest] effect. Priest: Removes debuffs from affected units. Only works once per 30 seconds on the same target.
- Purification of Light – Summon 3 light beams in front of you, each beam deals 103.29%+11 55 damage, and the skill brings “Priest” effect. Priest: Each time you hit the enemy, increase your hit rate by 30%, up to 90%, and last for 5 seconds.
Scholar Class-Specific Abilities
- Judge Verdict – This passive effect will only work when 3 or more skills with the Judge effect are equipped. When afflicting debuffs on enemies, increase your own Crush by 5% for 5 seconds, stacking up to 3 times.
- Priest Bless – This passive effect will only work when 3 or more skills with the [Priest] effect are equipped. Gains 12.5% Damage Reduction for 2.5 seconds when releasing Thunder Forbidden Zone.
Lancer Class
The Lancer class is quite a new character design. In fact, it was released only a while ago with a major update. These melee warriors use spears as their main choice of weapon. Lancers are quite powerful thanks to something called “Dragon Blood Energy”. This is a special resource exclusive to Lancers wherein they get extra stats and can enhance their abilities. You can also expend this energy to enhance abilities by long pressing them. Lancers are also quite versatile in their playstyle, being able to customize both offensively and defensively.
Lancer Class Active Abilities
- Confusion– Continuously pierces the enemy in the front, dealing damage while holding the button. The last hit can deal extra damage. Up to 35% of Dragon Blood Energy can be consumed to increase the Pierce time to 1.5s.
- Dragon Blood Transformation – After release, the Dragon Blood Energy wraps around the character’s body to form a [Blood Field]. Causes damage to surrounding enemies every second, and self-damage reduction +10% within 2 seconds after causing damage.
- Flame Rush – Jumps up, impacts the target area from the air, and deals damage. Inflicts [Taunt] for 1.5 seconds. Immune to control, deals normal attack to the source of Taunt.
- Fallen Spear – Charges in the air and throws the Dragon Spear to the target area, dealing damage. Reduces 50% Move SPD and 50% HP Restoration for 4s. Reduces Movement Speed of target hit by 80% for 2s. Up to 50% of Dragon Blood Energy can be consumed to increase the charging time by 1.5s, and the skill damage by 50%. When it hits an adventurer, it will knock the adventurer into the air.
Craftsman Class
The Craftsman Class is a unique blend of both ranged destruction and gunslinging. Being an avid gun user, Craftsmen are unique in their approach towards battles. They make use of an interesting debuff called “Vulnerable” that causes the inflicted enemies to take more damage from all sources. Hence, your flower fairies will also hit them harder than usual. On top of that, Craftsmen have access to tons of AOE-targeted abilities, each with their own range. They are probably the best class candidate to choose purely for PvE purposes. Even in dungeons, the Vulnerable effect can help you take down bosses easily.
Craftsman Class Active Abilities
- Blasting Sparkle – Release Blast Power to the front, dealing damage to the targets and weaken them for 5 seconds (Blocking their healing effects), and inflict the target with Vulnerability effect. Vulnerability (for each stack of debuff the target has, the Craftsman skill’s damage increase by 4%, up to 20%)
- Flame Charge – Charge to target location, dealing damage to the target and nearby enemies two times, and inflict the target with vulnerability effect. Vulnerability (for each stack of debuff the target has, the Craftsman skill’s damage increases by 4%, up to 20%)
- Scorching Blast – Deal damage to enemies in the front area, and inflict the target with the Vulnerability effect. Vulnerability (for each stack of debuff the target has, the Craftsman skill’s damage increase by 4%, up to 20%)
- Blood Restraint – Deal damage per second to the nearby enemies over time and restore HP equal to 15% of the damage dealt, last for 5 seconds. Inflict the target with the Vulnerability Effect. Vulnerability (for each stack of debuff the target has, the Craftsman skill’s damage increases by 4%, up to 20%)
- Blazing Fire – Summon Hydra dealing damage per second to the targets around Hydra (Blocking their healing effects), and inflict the target with Vulnerability effect, which lasts for 5 seconds. Vulnerability (for each stack of debuff the target has, the Craftsman skill’s damage increases by 4%, up to 20%)
Players can enjoy The Legend of Neverland even more on a bigger screen of their PC or Laptop, complete with your keyboard and mouse via BlueStacks!