Epic Seven – February Balance Patch Includes Ambitious Tywin, Fairytale Tenebria, Melissa, and More
One of the most successful turn-based RPGs for mobile, Epic Seven is back with it’s bi-monthly scheduled balance patch that introduces new buffs to existing heroes. Epic Seven has been one of the most grossing and most downloaded turn-based gacha game on both the Google Play Store and iOS App Store. With such a huge player base, players need to be kept happy and engaged in the different PvP game modes as Epic Seven World Cup 2023 creeps closer than ever. Balance Patches are the best way to make sure underused and underwhelming heroes have a chance to get stronger in the current meta.
Table of Contents
- Ambitious Tywin
- Melissa
- Kise
- Fairytale Tenebria
- Mui
- Church of Ilryos Axe
- Chaos Sect Axe
- Guide to A Decision
- Wall of Order
This balance patch for the month of February 2023 will be implemented on 16th February 2023 after the server reset. As per usual, the list of heroes and artifacts that are going to be undergoing buffs and bug fixes is massive. Here is a summary of the heroes that are included in this balance patch:
- Ambitious Tywin (5-Star Moonlight Hero)
- Melissa (5-Star Covenant Hero)
- Kise (5-Star Covenant Hero)
- Fairytale Tenebria (5-Star Covenant Hero)
- Mui (5-Star Covenant Hero)
- Church of Ilryos Axe (3-Star Moonlight Hero)
- Chaos Sect Axe (3-Star Specialty Change Moonlight Hero)
- Guide to A Decision (5-Star Artifact)
- Wall of Order (5-Star Artifact)
Ambitious Tywin
Ambitious Tywin will see the following Balance changes in his skills:
Icy Sword Storm (1st skill) – Attacks with a sword, with a 75% chance to provoke for 1 turn. Removes 4 Souls from the opponent. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster’s max Health.
Battle Command (2nd skill) – Has a 100% chance to dispel one debuff from all allies when an ally is debuffed after the caster is attacked and enrages the caster for 1 turn. Can only activate once per turn.
Flash (Before Awakened) – Attacks all enemies with an instant swordstorm, with an 80% chance to stun for 1 turn. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster’s max Health.
Flash (Awakened) – Attacks all enemies with an instant swordstorm, with an 80% chance each to stun for 1 turn and decrease Defense for 2 turns. When the caster is enraged, ignores Effect Resistance. Damage dealt increases proportional to the caster’s max Health.
Ambitious Tywin was long used in tune with Last Rider Krau in PvP game modes, with the duo amicably being called as “Golden Boys”. Sadly, he has fallen from grace quite a bit after the introduction of heroes such as Belian which take up the main aspect of Soul reduction that Ambitious Tywin specialized at, to the maximum while providing additional utility. With the current changes, he will now be getting a special buff called “Enraged” that will help him drastically to ignore effect resistance while also being able to decrease defense of all enemies with his 3rd ability. He is expected to be a niche pick still into teams that use many debuffs such as Pirate Captain Flan, Archdemon Mercedes, and Solitaria of the Snow.
Melissa
Melissa will see the following Balance changes in her skills:
Manifestation (3rd Skill) – Attacks the enemy by unleashing their inner rage, before granting immortality and immunity to the caster for 1 turn. This skill’s cooldown is reset when the enemy is defeated. Damage dealt increases proportional to the caster’s lost Health.
Blood Bloom (Awakened) – Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed.
Now this skill will also give 3 Souls instead of the previous 2.
Blood Bloom (Before Awakened) – Dispels all buffs from the enemy before attacking by releasing their pent-up aggression. This skill is unaffected by elemental disadvantage and grants an extra turn to the caster.
Curses the enemy for 2 turns regardless of whether the attack hits. Elite or Boss monsters cannot be cursed.
Curse: A portion of the damage inflicted on allies except for the target by Single Attacks will also be suffered by the target as additional damage at the end of the turn. The overall damage dealt by Curse is also increased. Now this skill will also give 3 Souls instead of the previous 2.
Melissa has long been ignored in the meta concerning PvP game modes such as World Arena and Regular Arena. Her ability to place extinction on heroes with her 3rd skill has long been power creeped by other heroes such as Briar Witch Iseria who has a passive that makes sure none of the heroes on the battlefield can be revived anyways. Her damage numbers have been buffed along with her 2nd skill getting a new lost health-based damage mechanic that is expected to make her function somewhat like a kayron but for single-targeted damage.
Kise
Kise will see the following Balance changes in her skills:
Dark Scar (2nd skill) – Attacks all enemies with a scythe. Penetrates the enemy’s Defense by 30%, and by an additional 30% when the caster is stealthed. The overall damage dealt by this skill is also increased.
Nocturne (Before Awakened) – Leaps towards the enemy to attack. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster’s Attack. Damage dealt increases proportional to the caster’s current Health ratio. The overall barrier strength provided by this skill is also increased.
Nocturne (Awakened) – Leaps towards the enemy to attack, increasing skill cooldowns by 1 turn twice. Grants the caster stealth and a barrier for 2 turns, before increasing Combat Readiness by 50%. Barrier strength increases proportional to the caster’s Attack. Damage dealt increases proportional to the caster’s current Health ratio. The overall barrier strength provided by this skill is also increased.
Fairytale Tenebria
Fairytale Tenebria will see the following Balance changes in her skills:
One Pair (Before Awakened) – Attacks the enemy with a mystical power, with a 75% chance to inflict redirected provoke for 1 turn.
Wild Card (Awakened) When an ally is attacked by an enemy inflicted with provoke or redirected provoke, activates Shuffle. Shuffle can only be activated once per turn.
Shuffle: Attacks all enemies and inflicts a random debuff for 1 turn. A successful attack against a target inflicted with provoke or redirected provoke inflicts additional damage. Additional damage increases proportional to the target’s max Health. The additional damage amount is also increased compared to before.
Random Debuff: Silence, Decrease Defense, Decrease Speed.
Mui
Mui will see the following Balance changes in her skills:
Lash (2nd skill) – Attacks with a whip, with a 75% chance to target for 2 turns.
Punishment (3rd skill) – Calls upon a tamed monster to attack all enemies, with a 50% chance each to inflict two bleeding effects for 2 turns, and an 80% chance to stun for 1 turn. The overall damage dealt by this skill has increased.
Soulburn (20): All skill cooldowns decreased by 2 turns.
Grand Finale (Before Awakened) (3rd skill) – Drives monsters forward to attack all enemies, dispelling two buffs. Increases Combat Readiness of the caster by 25% per critical hit. The cooldown of this skill has been increased to 5 turns from 4 turns. The amount of Souls obtained from this skill decreased to 2 from previous 3.
Grand Finale (After Awakened) (3rd skill) – Drives monsters forward to attack all enemies, dispelling two buffs. Grants increased Attack to all allies for 3 turns, and increases Combat Readiness of the caster by 25% per critical hit. The amount of Souls obtained from this skill decreased to 2 from previous 3.
Imprint Concentration (After) – Effectiveness 9% – 27%
Exclusive Equipment (2nd Option) – Grants enhanced Dual Attack to the ally with the highest Attack after using Grand Finale.
Church of Ilyros Axe
Church of Ilyros Axe will see the following Balance changes in his skills:
Disconnect (2nd skill)– Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster’s max Health.
Attack Chain (Before Awakened) – Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. The amount of Souls obtained from this skill decreased to 1 from previous 2.
Attack Chain (Awakened) – Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster’s max Health. The amount of Souls obtained from this skill decreased to 1 from previous 2.
Plagued Strike (3rd skill) – Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster’s max Health. The amount of Souls obtained from this skill increased to 2 from previous 1.
Imprint Concentration (After) – Critical Hit Chance 2.8% – 11.2%
Chaos Sect Axe
Chaos Sect Axe will see the following Balance changes in his skills:
Disconnect (2nd skill)– Attacks with an axe, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster’s max Health.
Attack Chain (Before Awakened) – Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. The amount of Souls obtained from this skill decreased to 1 from previous 2.
Attack Chain (Awakened) – Attacks all enemies with a shockwave, with a 60% chance to provoke for 1 turn, before granting immunity to the caster for 1 turn. Damage dealt increases proportional to the caster’s max Health. The amount of Souls obtained from this skill decreased to 1 from previous 2.
Vigorous Strike (3rd skill) – Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster’s max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster’s max Health. The amount of Souls obtained from this skill increased to 2 from previous 1.
Wedge Rune – After being attacked by a Light elemental target, has a 100% chance to increase Effectiveness of the caster for 1 turn. Can only be activated once per turn.
Obscurity Rune – Increases damage dealt by Attack Chain by 10%.
Courage Rune – When an ally is attacked by a Light elemental enemy, has a 15% chance to counterattack with Attack Chain.
Imprint Concentration (After) – Critical Hit Chance 2.8% – 11.2%
Guide to A Decision
Guide to A Decision, the 5-Star artifact is getting changed in the following way:
Description: At the start of battle, has a 50-100% chance to grant a barrier equivalent to 15-30% of the caster’s max Health for 2 turns.
When the caster is at max Health after being attacked, increases Combat Readiness by 8-16%. Can only be activated once per turn. This Artifact’s skill effect can only apply to one Hero within a team.
Wall of Order
Wall of Order, the 5-Star artifact is getting changed in the following way:
Description: At the start of the turn, for each buff granted to an enemy, has a 5-10% chance to grant increased Attack (Greater) for 1 turn.
At the end of the turn, grants a barrier equivalent to 25-50% of the caster’s Attack for 1 turn.
Players can take a look at the official balance patch notes to get an in-depth look at all the balance adjustments being made. We highly recommend playing Epic Seven on a PC with BlueStacks using a keyboard and mouse.