Mobile Legends: Bang Bang – Joy, Lunox, and Moskov Among Heroes Balanced in Patch 1.8.22
A new month entails a host of new updates in Mobile Legends: Bang Bang. The last update of September 2023, 1.8.22 sees a host of balance adjustments being made to several heroes that have dominated the meta in the current ranked season. Balance changes to heroes & battlefields are mandatory to keep the competitive spirits of players high, as well as to ensure a fair gameplay environment. A balanced meta-state also encourages players to try out different heroes with different builds and promotes more engagement within the game.
In the latest update, titled “1.8.22”, we see a lot of balance adjustments targeted toward popular picks such as Joy, Moskov, Lunox, and Alucard. Mobile Legends: Bang Bang is available to be downloaded and installed as a free-to-play game on both the Google Play Store and iOS App Store. Let’s check out the balance adjustments made in the new update.
Hero Balance Adjustments
Here are all the heroes along with their balance changes:
Joy
Joy is getting changed in the following way:
2nd ability
Removed Effect: Immune to control effects during Beat Time!
Cooldown: 12-9s >> 6-4S
Ultimate ability
Her Ultimate now unlocks after she casts her Skill 2 on beat once, but her Ultimate damage still scales with the number of Skill 2 casts on beat.
Her Ultimate with 4 Skill 2 casts on beat makes her immune to control effects during the Ultimate.
Cooldown: 40-24s >> 24-20s
Damage: 150-270 +55% Total Magic Power >> 135-245 +50% Total Magic Power
Multiple skill hits on the same target will deal 20% less damage each time, down to 20% >> 15% less damage each time, down to 55%.
Revamped Lunox
Revamped Lunox is getting changed in the following way:
Passive ability
Changed the stack cap from 2 Orders or Chaos to 1 each.
New Effect: Lunox’s skills can now benefit from the Cooldown Reduction bonuses.
Revamped Effect: Based on Lunox’s form, her Spell Vamp and Percentage Magic Penetration are now converted to one another at the ratio of 1:1.25.
2nd ability
No longer slows enemies by 10%.
Ultimate ability
No longer slows enemies.
Cooldown: 28-20s >> 30-20s
Ultimate Chaos
Her Skill 2 no longer costs mana during her Ultimate in Chaos form.
Added the visual effects of her damaged area after she casts the Ultimate.
Cooldown: 25-15s >> 30-20s
Selena
Selena is getting changed in the following way:
Passive ability
New Effect: Marks can now be applied to Minions.
Damage adjustments to non-hero targets are the same as to heroes.
Slightly increased the explosion range.
Fixed an issue where the actual slow effect of the first strike did not match its description.
1st ability
New Effect: Hitting a marked enemy now refreshes the cooldown of her Skill 2 (Abyssal).
Removed the mana cost.
2nd ability
Removed the mana cost.
Ultimate ability
Cooldown: 5.5-3s (does not benefit from Cooldown Reduction) >> 4.5s (does benefit from Cooldown Reduction)
Revamped Moskov
Revamped Moskov is getting changed in the following way:
1st ability
Attack Speed Boost: 1.15-1.5x >> 1.15-1.4x
Ultimate ability
New Effect: The second strike of his Ultimate now boosts Attack Speed like his Skill 1.
Longest Slow Duration Possible: 5s >> 3s
Ultimate Cooldown: 55-45s >> 46-40s
Base Damage: 600-800 >> 500-700
Penetrate Damage: 780-1040 + 130% Total Physical Attack >> 550-770 + 110% Total Physical Attack
Masha
Masha is getting changed in the following way:
Her balance changes are going to be reverted to the original ones made in Patch 1.8.18.
Alucard
Alucard is getting changed in the following way:
Passive ability
Removed Effect: Deals more damage when hitting only one hero.
2nd ability
Base Damage: 320-420 >> 320-520
Cooldown: 5s at all levels >> 5-3s
Ultimate ability
Hybrid Lifesteal from Ultimate Upgrades: 5%-15% >> 10%-30%
Slow Duration: 4s >> 6s
Slow Effect: 50% >> 30%
New Effect: His Ultimate absorbs Hybrid Defense from nearby enemy heroes.
Removed Effect: His Ultimate grants extra Hybrid Lifesteal.
Removed Effect: Deals extra damage with his Passive to targets hit.
Nana
Nana is getting changed in the following way:
2nd ability
Visual Optimizations: Updated the on-hit and explosion effects; added a range indicator.
Logic Optimizations: Enemies that are transformed after a direct hit will now flee in the direction of the skill, not away from Nana.
New Effect: If the skill doesn’t transform an enemy hero, Molina remains on the target location for 2s.
Dyrroth
Dyrroth is getting changed in the following way:
1st ability
Slightly reduced the base damage of Skill 1.
Odette
Odette is getting changed in the following way:
1st ability
Cooldown: 7s >> 6-5s
2nd ability
Cooldown: 11-8.5s >> 12-10s
New Effect: The skill damage counts as Basic Attack damage and can trigger the Attack Effect.
Khaleed
Khaleed is getting changed in the following way:
1st ability
The skill will now cast 3 times with or without hitting a target.
Slightly increased the dash speed.
2nd ability
Damage Reduction: 50%-70% >> 35%-50%
Ultimate ability
Slightly increased channeling speed.
Arlott
Arlott is getting changed in the following way:
2nd ability
Base Damage: 110-310 >> 135-335
Ultimate ability
Cooldown: 30-24s >> 24-18s
Battlefield Adjustments
Let’s take a look at all the battlefield adjustments coming:
- Slightly increased the time it takes for an enemy to disappear after entering the bush.
- Increased heroes’ turn speed.
- Golden Staff can now properly trigger Yu Zhong’s Passive stacks.
Players can enjoy Mobile Legends: Bang Bang even more on a bigger screen with your keyboard and mouse via BlueStacks!