Summoners War: Sky Arena – 9th Year Anniversary Hall of Heroes
As the 9th Year anniversary of Summoners War: Sky Arena is coming to a close, Com2US has just dropped a huge bombshell on all players with a new round of special Hall of Heroes. For those unaware, Com2US likes to host such events during their anniversary times where players can essentially choose 1 out of 5 monsters in each round of Hall of Heroes. Summoners War: Sky Arena is available to be downloaded and installed as a free-to-play game on both Google Play Store and iOS App Store.
How does Hall of Heroes work?
Players can get up to 250 fragments of the monster they choose, which equates to 5 copies. A total of 2 rounds are going to be made available at different time periods. Hence, players can choose 2 natural 4-Star monsters in total for free! For players who do not know how the Hall of Heroes works, here’s a short example of all the levels and the rewards in the Hall of Heroes:
- 1st Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 2nd Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 3rd Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 4th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 5th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 6th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 7th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 8th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 9th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
- 10th Floor – Crystals x 5 + Monster Fragments x 25 (Rewards)
1st Round of Hall of Heroes
The featured monsters for the 1st Round of 9 Year Anniversary Hall of Heroes are going to be the following – (Fire) Neostone Fighter, (Water) Death Knight, (Wind) Phantom Thief, (Light) Chakram Dancer, (Dark) Assassin. Players can collect up to 250 fragments for the monster they choose among the list through this hall of heroes event. The 1st Round of Hall of Heroes is going to be open on the following days – May 19th 12pm – May 26th 11:59am (server time)
Fire Neostone Fighter (Trevor)
Here are the skills of Trevor (Fire Neostone Fighter): –
Combat Knife (1st ability) – Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%
Relentless Strike (2nd ability) – Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. In addition, recovers 30% of the inflicted damage (Reusable in 3 turns).
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Brawler’s Will (Passive) (3rd ability) – As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. The damage you receive will decrease by 20% additionally if you are under harmful effects. [Automatic Effect]
Leader Skill – Increase the Attack Power of ally monsters in the Arena by 33%.
Water Death Knight (Fedora)
Here are the skills of Fedora (Water Death Knight): –
Deadly Blow (1st ability) – Disturbs the target’s HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy’s attribute.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Check and Destroy (2nd ability) – Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Decline (3rd ability) – Removes harmful effects granted on all allies and grants Endure effect for 1 turn. In addition, grants Immunity and HP recovery effect for 2 turns. (Reusable in 5 turns).
Leader Skill – Increases the Defense of ally monsters by 25%.
Wind Phantom Thief (Julien)
Here are the skills of Julien (Wind Phantom Thief): –
Scene of the Crime (1st ability) – Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Surprise Visit (2nd ability) – Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Showtime (3rd ability) – Attacks all enemies 3 times. Each attack has a 30% chance to stuns the enemy for 1 turn. (Reusable in 6 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooldown Turn -1
Leader Skill – Increases the HP of ally monsters in the Arena by 33%.
Light Chakram Dancer (Deva)
Here are the skills of Deva (Light Chakram Dancer): –
Crescent Moon Slash (1st ability) – Attacks the enemy 2 times and deals more damage when the enemy’s HP is low. Additionally, if there’s Boomerang Warrior included in the team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior’s turn.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Chakram Crush (2nd ability) – Attacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns) (Reusable in 3 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Silver Chakram (Passive) (3rd ability) – Inflicts Continuous Damage for 1 turn with a 50% chance and additional damage that’s proportionate to the enemy’s MAX HP with every attack. Boomerang Warrior’s attacks will also inflict additional damage that’s proportionate to the enemy’s MAX HP when they attack together. [Automatic Effect]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooldown Turn -1
Leader Skill – Increases the Attack Speed of ally monsters in the Dungeons by 24%.
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Dark Assassin (Isabelle)
Here are the skills of Isabelle (Dark Assassin): –
Expose Weakness (1st ability) – Attacks an enemy and looks for its weakness. This attack decreases the enemy’s Defense for 2 turns with a 50% chance.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Capture Opportunity (2nd ability) – Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 6 turns)
Lv.2 Cooldown Turn – 1
Lv.3 Cooldown Turn – 1
Endless Death (3rd ability) – Deals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. (Reusable in 5 turns)
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooldown Turn -1
2nd Round of Hall of Heroes
The featured monsters for the 2nd Round of 9 Year Anniversary Hall of Heroes are going to be the following – (Fire) Sniper Mk.I, (Water) Neostone Agent, (Wind) Dryad, (Light) Joker, (Dark) Succubus. Players can collect up to 250 fragments for the monster they choose among the list through this hall of heroes event. The 2nd Round of Hall of Heroes is going to be open on the following days – Jun. 16th 12pm – Jun. 23rd 11:59am (server time)
Fire Sniper M.K 1 (Carcano)
Here are the skills of Carcano (Fire Sniper M.K 1): –
Accurate Fire (1st ability) – Attacks the enemy to inflict damage that ignores all damage reduction effects.
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Hidden Aim (2nd ability) – Strikes the [Hidden Aim] pose. Increases the damage dealing to an enemy by 200% while in this pose, and increases the chances of receiving a Glancing Hit by 70% if you’re attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns).
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Lv.4 Cooldown Turn -1
Deadeye (Passive) (3rd ability) – Decreases the Defense of the enemy with the worst HP status for 1 turns at the start of each turn. [Automatic Effect]
Leader Skill – Increase the Attack Power of ally monsters in Guild Content by 33%.
Water Neostone Agent (Emma)
Here are the skills of Emma (Water Neostone Agent): –
Preemptive Strike (1st ability) – Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy’s chance of dealing a Glancing Hit for 2 turns
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate + 15%
Cutting Magic (2nd ability) – Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Medical Support (3rd ability) – Heals all allies for 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent of half of the excessive heal. (Reusable in 6 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooldown Turn -1
Lv.5 Cooldown Turn -1
Leader Skill – Increases the Resistance of ally monsters in Guild Content by 40%.
Wind Dryad (Mellia)
Here are the skills of Mellia (Wind Dryad): –
Flower Growing (1st ability) – Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Lv.2 Damage + 5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage + 15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooldown Turn -1
Earth Friends (2nd ability) – Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%. (Reusable in 4 turns).
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooldown Turn -1
Thorn Tree (Passive) (3rd ability) – Inflicts Continuous Damage on the target for 2 turns with every attack. If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 2 turns. [Automatic Effect]
Leader Skill – Increases HP of ally monsters in Guild content by 33%.
Light Joker (Figaro)
Here are the skills of Figaro (Light Joker): –
Flying Cards (1st ability) – Throws a sharp card to attack and disturbs the enemy’s HP recovery for 2 turns with a 70%.
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Surprise Box (2nd ability) – Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Camouflage (Passive) (3rd ability) – Cancels incoming damage with a 25% chance. 1 Beneficial Effect on the targeted enemy will be removed every time you perform an attack. [Automatic Effect]
Leader Skill – Increases the Resistance of ally monsters in the Dungeons by 40%.
Dark Succubus (Isael)
Here are the skills of Isael (Dark Succubus): –
Dreamy Invitation (1st ability) – Attacks without waking up the enemy that’s under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Twisted Joy (2nd ability) – Attacks without waking up the enemy that’s under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects. (Reusable in 4 turns)
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn – 1
Night Hag’s Scuttle (3rd ability) – Attacks without waking up the enemy that’s under Sleep. Attacks all enemies to deal damage proportionate to their Attack Speed and disturbs their HP recovery for 2 turns with a 75% chance. If the enemy is under Sleep, this attack will deal 50% more damage. (Reusable in 5 turns)
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooldown Turn – 1
Leader Skill – Increases the Defense of ally monsters in the Arena by 33%.
We highly recommend playing Summoners War: Sky Arena on a PC using BlueStacks with a keyboard and mouse for the best experience.