Summoners War: Sky Arena – November 2022 Monster Skill Balancing Patch
Summoners War: Sky Arena, the beloved turn-based RPG by Com2US has just been given a new breath of life with a balance update. This balance update is a special one and was much awaited by the player base due to the SWC World Cup 2022 finally being over. For those who are unaware, the Summoners War World Cup is a large-scale tournament event that houses huge prize pools for the winners and participants both. Com2US avoids making any balance adjustments during this period to make sure all players have an equal chance and footing while the tournament is being pursued. Balance patches are extremely important to keep the power levels of all monsters in the game checked, especially when you have a huge roster of monsters such as Summoners War: Sky Arena.
This is a pre-patch notice and will likely be implemented in the game with the next official update. Let’s see the monsters who are getting nerfed, buffed, or bug fixed.
Monster Skill Balancing
- Wind Sky Surfer (Skill – Mega Impulse Gun): [Effect changed] Absorbs the enemy’s Attack Bar by 100% → Reduces the enemy’s Attack Bar to 0 and increases your Attack Bar in proportion to the reduced Attack Bar
- Dark M.Bison (Passive Skill – Black Moons): [Effect removed] Your HP Recovery by 20% when getting attacked during the turn of the provoked enemy
- Dark Slayer (Passive Skill – Ruler of Pain): [Effect removed] Your HP Recovery by 20% when getting attacked during the turn of the provoked enemy
- Light Battle Angel (Skill – EMP Shock): [Effect changed] Removes all beneficial effects on all enemies → Removes 1 beneficial effect on all enemies
- Light Kung Fu Girl (Skill – Light Dragon Attack): Each attack absorbs the enemy’s Attack Bar by 25% → 20%
- Water Mage (Passive Skill – Soul Harvest): Revives the ally with 25% HP 20% HP
- Light Mage (Skill – Time of Destruction): Deals additional damage in proportion to the destroyed HP with [Time of Destruction] → Deals additional damage in proportion to the target’s total amount of destroyed HP after destroying the HP Damage increased by approx. 13%.
- Water Art Master (Passive Skill – Art of Blank Space): [Effect changed] When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25% -> When enemies or allies remove harmful effects, the Attack Bar of all allies will be increased by 15%
- Dark Art Master (Skill – Mask of Devil): Grants Immunity on all allies for 2 turns → 3 turns
- Wind/Dark Ifrit (Skill – Super Crush): Stun rate 30% – 40%
- Dark Ifrit (Passive Skill – Conversion of Magic): Removes harmful effects after taking damage from Continuous Damage or Bomb → Removes harmful effects before taking damage. Your Attack Bar increases by 10% 15% for each harmful effect remaining on the ally after attacking Absorbs the Attack Bar of all enemies by 10% with a 30% chance
- Water/Light RYU (Skill – Tatsumaki Senpukyaku): Absorbs the Attack Bar of all enemies randomly between 10% – 20% with a 30% chance Absorbs the Attack Bar of all enemies by 10% with a 30% chance.
- Water/Light Striker (Skill – Rolling Spike): Absorbs the Attack Bar of all enemies randomly between 10% – 20% with a 30% chance Absorbs the Attack Bar of all enemies by 10% with a 30% chance.
- Fire KEN (Skill – Tatsumaki Senpukyaku): Absorbs the Attack Bar of all enemies randomly between 10% – 20% with a 30% chance Absorbs the Attack Bar of all enemies by 10% with a 30% chance.
- Fire Shadow Claw (Skill – Hurricane Rush): Absorbs the Attack Bar of all enemies randomly between 10% – 20% with a 30% chance Absorbs the Attack Bar of all enemies by 10% with a 30% chance.
- Light RYU (Skill – Denjin Hadoken): Damage increased by 9%. [Effect added】 Increases your Critical Rate for 2 turns before attacking Damage increased by 9%
- Light Striker (Skill – Final Drive): Damage increased by 9%. [Effect added】 Increases your Critical Rate for 2 turns before attacking Damage increased by 9%.
- Dark Shadowcaster (Passive Skill – Shadow Trap): Cooldown reduced by 1 turn (3 turns → 2 turns)
- Wind Monkey King (Skill – Stone Monkey): [Effect added] Increases the harmful effect activation rate by 50% when counterattacking with the passive skill (Does not apply to Revenge Rune Set Effect.)
- Water Paladin (Skill – Justice Strike): The attack won’t land as Glancing Hit → The attack always lands as a Critical Hit.
- Fire Paladin (Skill – Cry of Threat): [Effect added] Grants immunity on all allies for 1 turn.
- Fire/Wind/Dark Hell Lady (Skill – Shatter): When the attack lands as a Critical Hit, your Attack Bar increases by 10% -> 15%
- Fire/Dark Archangel (Skill – Punishment): Decreases Defense for 1 turn→ 2 turns. [Effect removed] Inflicts Continuous Damage for 2 turns.
- Wind/Light Desert Queen (Skill – Sweet Dream): [Effect added] Targets without beneficial effects are put to sleep for 2 turns.
- Fire/Dark Sea Emperor (Skill – Spear of Devastation): Removes 1 beneficial effect on the enemy → Removes 2 beneficial effects on the enemy.
- Fire Pioneer (Skill – Sleeve Attack): Damage in proportion to Attack Power→ Attack Power and Attack Speed.
- Water Demon (Passive Skill – Repeated Nightmare): Damage proportional to Attack Power → Damage proportional to Attack Power and Attack Speed.
- Fire/Water/Dark Hypermeow (Passive Skill – Sleep Talk): Shield amount increased by 71% (Shield amount is proportionate to the caster’s level)
- Wind/Light Hypermeow (Passive Skill – Foresight Dream): [Effect added] Your Attack Speed is increased by 30% while sleeping.
- Water Assassin (Skill – Blade Dance of the Reaper): Decreases the enemy’s Attack Bar by 10% → Absorbs the enemy’s Attack Bar by 15%.
- Fire Assassin (Passive Skill – Deadly Seduction): [Passive activation condition reduced] The effect activates if the enemies recover HP 7 times→ 5 times. Passive effect: Inflicts damage that ignores Defense
- Wind Assassin (Skill – Shadow Assault): [Attack target changed】Assaults a random enemy once if the attack kills the target → Assaults the enemy with the lowest HP once if the attack kills the target.
- Light Assassin (Skill – Silent Reaper): [Effect added] If the target dies, decreases the Attack Bar of all remaining enemies by 100%.
- Dark Assassin (Skill – Endless Death): [Effect added] While [Endless Death] is on cooldown, the damage you deal is increased by 50%
- Water Harp Magician (Skill – Distorted Healing Music): [Effect changed] Shield amount: Proportionate to damage → MAX HP of the caster Creates a shield that’s equivalent to 30% of the damage on all allies for 2 turns -> Creates a shield that’s equivalent to 30% of your MAX HP on all allies for 3 turns
- Water/Light Harp Magician (Skill – Nightmare Melody): Puts all enemies to sleep with a 50% – 60% chance. Inflicts 1 Continuous Damage effect for 2 turns → Inflicts 2 Continuous Damage effects for 2 turns.
- Fire Grim Reaper 2A (Passive Skill – Living Hell): [Effect added] If you attack an enemy who already has Continuous Damage, your attacks won’t land as a Glancing Hit.
- Fire Phantom Thief (Passive Skill – Quality of Phantom): [Passive activation condition reduced] Deals 100% more damage if the enemy’s HP is twice your HP or higher -> Deals 100% more damage if the enemy’s HP is higher than your HP.
- Dark Phantom Thief (Passive Skill – Elaborate Plan): When the attack lands as a Critical Hit, your Critical Damage increases by 50% 100%.
- All Phantom Thief (Skill – Scene of the Crime): [Effect added] Attacks the enemy with a 30% Critical Rate bonus.
- Fire Harg (Passive Skill – Little Humming Bird): HP Recovery amount 10% → 15%
- Dark Harg (Skill – Owl’s Hoot): MAX cooldown increased by 1 turn (6 turns → 7 turns) [Effect added] Gains a turn instantly after using the skill.
Players can refer to the official patch notes for a better in-depth understanding of the upcoming balance changes. We highly recommend playing Summoners War: Sky Arena on a PC using BlueStacks with a keyboard and mouse for the best experience.