Epic Seven Sol Badguy Hero Guide – Abilities, Builds, Team Recommendations, and More
One of the premier mobile games in the turn-based genre, Epic Seven has been one of the top choices for gamers worldwide. Advertising themselves as “Play the Animation”, the developers behind Epic Seven definitely understand their strengths in terms of stunning visuals, strategic turn-based battles, a wide variety of collectible heroes, and their Live 2D in-game sprites. Epic Seven is available to be downloaded and installed as a free-to-play title on both the Google Play Store and iOS App Store. In this hero guide, we will be taking an in-depth look at Sol Badguy, one of the 4 heroes that came to Epic Seve with its collaboration with Guilty Gear: Strive.
Sol Badguy is a Fire elemental 5-Star hero that is classified as a Warrior. Sol Badguy is a limited-time hero that cannot be summoned until the collaboration with Guilty Gear: Strive starts again. We will learn more about Sol Badguy like his active abilities, passive skills, equipment recommendations, artifact recommendations, team recommendations, and usage of different content in the game.
Sol Badguy Skills and Passives
Sol Badguy was given to every player for free during the collaboration period! He’s one of the strongest free heroes to be given by Smilegate. His kit mostly works for PvE content due to his skill set. His abilities damage scales according to the enemy’s MAX HP which is generally higher in PvE content. Due to this reason, he is popularly used by a majority of the players in the Abyss Floors, Raids, Labyrinths, Golem Dungeon, etc. Sol Badguy is also capable of dispelling all buffs present on the boss monster and replacing it with an Unable to be Buffed debuff.
Take a look at Sol Badguy’s abilities here:
Gunflame – Attacks an enemy with pillars of fire. Damage dealt increases if the enemy isn’t buffed. Activates Roman Cancel when the caster’s Fighting Spirit is 100 after attacking. Cannot be triggered by a counterattack. Roman Cancel: Consumes all Fighting Spirit and extends the duration of buffs granted the caster by 1 turn before granting the caster an extra turn. Acquire 20 Fighting Spirit
+1: +5% damage dealt
+2: +5% damage dealt
+3: +5% damage dealt
+4: +5% damage dealt
+5: +10% damage dealt
Volcanic Viper – When an enemy uses a non-attack skill, increases the Combat Readiness of the caster by 20% and gains 20 Fighting Spirit. When suffering an attack that targets all allies, activate Volcanic Viper against the attacker. This effect is not activated by a counterattack, Dual Attack, or extra attack. Each effect can only be activated once every 2 turns. Volcanic Viper (Acquire 2 Soul): Launches the enemy into the air and attacks repeatedly, inflicting silence for 2 turns. Damage dealt increases proportional to the enemy’s max Health.
+1: +5% damage dealt
+2: +5% damage dealt
+3: +5% damage dealt
+4: +5% damage dealt
+5: +10% damage dealt
Tyrant Rave Ver. Beta – Attacks with a strong punch, dispelling all buffs before making them unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy’s max Health. After attacking, inflicts additional damage regardless of whether or not the attack hits.
+1: +5% damage dealt
+2: +5% damage dealt
+3: -1 turn cooldown
+4: +10% damage dealt
+5: +10% damage dealt
Soul Burn Effect: Ignores Effect Resistance. (-10 Souls)
Sol Badguy Awakenings
Awakenings can be considered as different stages of development that your hero can reach. Each stage of awakening provides some flat base stats to your hero along with 1 core percentage stat. These stats play vital when combined all together. Each hero in Epic Seven can be awakened 6 times, with each awakening requiring different elemental runes of different rarities. Awakenings 5 and 6 also require Rare Catalysts and Epic Catalysts. On 3rd awakening, one of the skills of the hero gets upgraded permanently to boost its skill effects. Sol Badguy’s awakenings and requirements are as follows: –
1st Awakening (A1)
Attack + 20, Health + 60, Attack + 3%
Materials Required – Flame Rune x 10
2nd Awakening A2)
Attack + 20, Health + 60, Critical Hit Rate + 4%
Materials Required – Flame Rune x 15 + Greater Flame Rune x 2
3rd Awakening (A3)
Attack + 20, Health + 60
Skill Upgrade From: Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy’s max Health. After attacking, inflicts additional damage regardless of whether or not the attack hits.
Skill Upgrade To: Attacks with a strong punch, dispelling all buffs before making them unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy’s max Health. After attacking, inflicts additional damage regardless of whether or not the attack hits.
Materials Required – Flame Rune x 20 + Greater Flame Rune x 10
4th Awakening (A4)
Attack + 30, Health + 80, Speed + 4
Materials Required – Greater Flame Rune x 10 + Epic Flame Rune x 2
5th Awakening (A5)
Attack + 30, Health + 80, Attack + 6%
Materials Required – Epic Flame Rune x 6 + Cold Look Catalyst x 15
6th Awakening (A6)
Attack + 30, Health + 80, Critical Hit Rate + 8%
Materials Required – Epic Flame Rune x 10 + Mercenary’s Medicine Catalyst x 10
Sol Badguy Memory Imprints
Imprints are essentially extra stats that players can either provide for the specific hero or the whole team ignoring the hero. Imprints can be unlocked when players summon a duplicate copy of the same hero and feed them into the existing hero. For example, if you summon another Sol Badguy from the gacha banners, you can simply feed them into your existing Sol Badguy to unlock Imprints. Imprints come in 2 types – Imprint Concentration and Imprint Release. Imprint Concentration provides additional stats to the hero himself while Imprint Release provides additional stats to heroes on your team at specific positions. Here are the Imprints for Sol Badguy:
Imprint Release
Defense 4.3%
Defense 6.4%
Defense 8.6%
Defense 10.7%
Defense 12.9%
Imprint Concentration
Attack +6%
Attack +9%
Attack +12%
Attack +15%
Attack +18%
Sol Badguy Equipment and Artifact Recommendation
Sol Badguy is considered to be a general monster of a hero for PvE content in Epic Seven. His 3rd skill and 2nd skill scale according to the enemy’s MAX HP. Such skills will always provide value in boss stages and dungeons where the enemies have huge HP pools. His 1st skill can also burn enemies and coupled with the Junkyard Dog artifact he can apply 2 rounds of Burn which are always helpful as they act as an additional source of damage. Sol Badguy should be built as a pure DPS hero. We recommend using the Destruction Set/ Critical Hit Rate Set with Critical Hit Damage%, Attack%, and Attack% as main stats on Necklace, Ring, and Boots. Emphasis should be laid down on getting Critical Hit Rate%, Critical Hit Damage%, Attack%, and Effectiveness% as sub-stats.
Let’s check out the Artifacts that are often used by Sol Badguy: –
Uberius Tooth (5-Star Warrior Exclusive Artifact) – 100.0% chance to inflict additional damage after a Single Attack. Additional damage is proportional to the caster’s Attack.
Daydream Joker (3-Star Artifact) – Deals extra damage equivalent to 3.0% of the enemy’s max Health when attacking.
Junkyard Dog (5-Star Warrior Artifact) – 50.0% chance to burn the enemy for 2 turns after using a basic skill.
Sol Badguy Team Recommendations
Here are some heroes that excel with Sol Badguy in their team:
- Achates (4-Star Fire Hero) – Achates is a 4-Star Fire elemental Soul Weaver that can increase the survivability of any team she is put in. She brings with herself a single targeted Invincibility buff on her 2nd ability that can help protect Sol Badguy from getting 1-shot during the boss stages. Generally, you would want to bring Sol Badguy in PvE content and Golem Dungeon is one prime example. Achates helps the entire team be healthy and topped up while protecting Sol Badguy from the boss’s massive damage.
- Adventurer Ras (3-Star Fire Hero) – Adventurer Ras is the specialty changed version of Epic Seven’s main protagonist Ras. Adventurer Ras’s protection as a Knight is very powerful in dungeons like the Golem. He provides a huge Defense buff for the entire team and protects Sol Badguy from being taken down in the early stages where you fight minions. His 2nd ability also makes him dual attack with the ally having the highest Attack on the team (likely going to be Sol Badguy) and breaking the targeted enemy’s Defense. This increases Sol Badguy’s overall damage while also helping him increase his Fighting spirit and land Burn debuffs on the boss.
That covers everything to know about Sol Badguy, the feisty and brash bounty hunter. To read more such guides, check out our Blog section where we cover the latest news and happenings around Epic Seven. To Play Epic Seven on your PC, download it from BlueStacks for a smooth experience.