Once Human is a multiplayer open-world survival game set in a post-apocalyptic world where humanity faces off against terrifying supernatural creatures. Developed by Starry Studio, the game is slated to release for mobile users on 23rd April, 2025. It immerses players in a mysterious and dangerous environment filled with mutated beings, strange anomalies, and powerful enemies. To counter the advances of enemies, you must arm yourself with different types of weapons. In this tier list, we have ranked the best weapons in the game for all PvE game modes. Check them out below!

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                                                            S-TIER WEAPONS
NAME RARITY TYPE
AWS .338 – Bullseye Legendary Sniper Rifle
SOCR – The Last Valor Legendary Assault Rifle
MPS7 – Outer Space Legendary SMG
DE.50 – Wildfire Epic Pistol
DE.50 – Jaws Legendary Pistol
                                                            A-TIER WEAPONS
NAME RARITY TYPE
SOCR – Outsider Epic Assault Rifle
MG4 – Predator Legendary LMG
DBSG – Doombringer Legendary Shotgun
ACS12 – Corrosion Legendary Shotgun
DB12 – Raining Cash Legendary Shotgun
                                                            B-TIER WEAPONS
NAME RARITY TYPE
HAMR – Brahminy Legendary Sniper Rifle
Recurve Crossbow Epic Crossbow
DB12 – Backfire Epic Shotgun

S Tier Weapons

Let’s take a look at all of the weapons in this tier:

AWS.338 – Bullseye

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AWS.338 – Bullseye is a legendary grade weapon from the Sniper Rifle family of arms. It has a base damage of 316, fire rate of 40, and MAG capacity of 5. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • There is a 70% chance of activating The Bull’s Eye with a weakspot hit.
  • After swapping weapons, the first hit will activate The Bull’s Eye.
  • With a hit, weakspot damage is increased by 15% for 10 seconds. The effect can be stacked up to three times.
  • After defeating an enemy with a weakspot hit, attack +15% for 20 seconds.

SOCR – The Last Valor

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SOCR – The Last Valor is a legendary grade weapon from the Assault Rifle family of arms. It has a base damage of 45, fire rate of 515, and MAG capacity of 30. It makes use of a unique ability called “Shrapnel” that states upon hitting an enemy with a bullet, deal Weapon DMG of 50% Attack to a random unhit part. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • Hitting 4 time(s) triggers Shrapnel.
  • Crit hits counts as 2 hits.
  • Crit hits grant Shrapnel trigger chance +1 for 1s.
  • Shrapnel Crit DMG +30%.

MPS7 – Outer Space

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MPS7 – Outer Space is a legendary grade weapon from the SMG family of arms. It has a base damage of 33, fire rate of 850, and MAG capacity of 35. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 25% chance to trigger Power Surge when hitting the enemy.
  • After defeating an enemy, Power Surge trigger factor +30% (based on weapon’s Trigger Chance) for 12s.
  • After reloading, Power Surge trigger factor +40% (based on weapon’s Trigger Chance) for 3s.
  • Power Surge trigger factor +40% (based on weapon’s Trigger Chance).

DE.50 – Wildfire

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DE.50 – Wildfire is an epic grade weapon from the Pistol family of arms. It has a base damage of 115, fire rate of 190, and MAG capacity of 8. It has a unique effect called “The Bull’s Eye” which highlights the marked target as it will be outlined and suffer from Vulnerability +8% for 12s. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 60% chance to trigger The Bull’s Eye when hitting a target.
  • There is an 80% chance to spread The Bull’s Eye to 1 enemy within a 15m area, Weapon DMG +25% for 10s.
  • When hitting a Weakpoint of marked enemies, Attack +3% for 10s, up to 3 stacks.

DE.50 – Jaws

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DE.50 Jaws is a legendary grade weapon from the Pistol family of arms. It has a base damage of 128, fire rate of 190, and MAG capacity of 8. It has a unique effect called Unstable Bomber that triggers 1 Status DMG blast of 100% Psi Intensity after 0.1s with a blast radius of 1.5m. The damage decays over the explosion distance, down to a minimum of 50%. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • Unstable Bomber is triggered every 4 shots.
  • Critical hits count as 1 shots for the above purpose.
  • After hitting a Weakspot, gain Explosion Elemental DMG +30% for 8s.
  • Unstable Bomber can Crit, and has Crit Rate +25%.

A Tier Weapons

Let’s take a look at all of the weapons in this tier:

SOCR – Outsider

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SOCR – Outsider is an epic grade weapon from the Assault Rifle family of arms. It has a base damage of 41, fire rate of 515, and MAG capacity of 30. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 35% chance to trigger Power Surge when hitting an enemy.
  • Crit hits increase the chance of triggering Power Surge by +30% (based on weapon’s Trigger Chance) for 3s.
  • +30% chance of triggering Power Surge (based on weapon’s Trigger Chance).

MG4 – Predator

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MG4 – Predator is a legendary grade weapon from the LMG family of arms. It has a base damage of 32, fire rate of 700, and MAG capacity of 75. It makes use of a unique effect called “Fast Gunner” that can be stacked up to 5 times, with each stack giving 1% fire rate and 1% attack for 2 seconds. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 40% chance to trigger Fast Gunner when hitting the enemy.
  • Whenever Fast Gunner stacks reach a multiple of 5, gain infinite ammo for 0.5s.
  • Hitting the same target consecutively grants Weapon DMG +2% with each hit, up to +40%. Effect resets when the target is changed.
  • When the remaining bullets is more than 50% of the magazine capacity, Attack +40%

DBSG – Doombringer

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DBSG – Doombringer is a legendary grade weapon from the Shotgun family of arms. It has a base damage of 62×6, fire rate of 180, and MAG capacity of 2. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 30% chance to trigger The Bull’s Eye when hitting the enemy. This chance is raised to 80% upon hitting an enemy within 5m.
  • Defeating a marked enemy grants Attack +6 for 60s, up to 5 stacks.
  • After triggering The Bull’s Eye, DMG Reduction +5% for 8s, up to 4 stack(s).
  • Crit Rate +30% when hitting marked enemies.

ACS12 – Corrosion

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ACS12 – Corrosion is a legendary grade weapon from the Shotgun family of arms. It has a base damage of 36×5, fire rate of 180, and MAG capacity of 18. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 70% chance to trigger Power Surge with a hit, but will not inflict Power Surge status.
  • Power Surge can deal Crit hit, Power Surge Crit Rate +15%.
  • When Power Surge is triggered, Power Surge Crit DMG +15% for 6s. Effect can stack up to 10 times.
  • Power Surge DMG Factor +15%.

DB12 – Raining Cash

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DB12 – Raining Cash is a legendary grade weapon from the Shotgun family of arms. It has a base damage of 55×5, fire rate of 105, and MAG capacity of 12. It makes use of a unique ability called “Fortress Warfare” that creates an AOE area within 2m. Allies within the area gain heavy armor buff that increases weapon damage by 20%. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • Reloading triggers Fortress Warfare, cooldown 10s.
  • The longer Fortress Warfare is maintained, the higher the Attack, up to +40%.
  • While in Fortress Warfare, Crit Rate +30%.
  • While in Fortress Warfare, DMG Reduction +30%.

B Tier Weapons

Let’s take a look at all of the weapons in this tier:

HAMR – Brahminy

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HAMR – Brahminy is a legendary grade weapon from the Sniper Rifle family of arms. It has a base damage of 218, fire rate of 85, and MAG capacity of 8. It makes use of a unique ability called “Bounce” that states when you hit an enemy with a bullet, it bounces to hit a random enemy within 10m radius to deal Weapon DMG of 60% Attack. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • 80% chance to trigger Bounce when hitting a Weakspot.
  • When Bounce hits a Weakspot, there is a 35% chance for it to continue to ricochet.
  • If Bounce does not defeat an enemy or there is no target, the next 1 bullets Weapon DMG +20%, up to 5 stacks.
  • Bounce will prioritize enemies with higher HP.

Recurve Crossbow

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Recurve Crossbow is an epic grade weapon from the Crossbow family of arms. It has a base damage of 279, fire rate of 125, and MAG capacity of 1. It makes use of a unique ability called “Fortress Warfare” that creates an AOE area within 2m. Allies within the area gain heavy armor buff that increases weapon damage by 20%. The crossbow has access to different passive abilities that can be triggered if you fulfill the required conditions:

  • Hitting a weakspot will inflict The Bull’s Eye on the target, causing all weapons to have Crit Rate +15% vs. targets with The Bull’s Eye for 10s. Effect only works once on the same target within 15s.

DB12 – Backfire

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DB12 – Backfire is an epic grade weapon from the Shotgun family of arms. It has a base damage of 49×5, fire rate of 105, and MAG capacity of 12. It makes use of a unique ability called “Frost Vortex” that creates an AOE area within 4.5m to trap enemies and inflict 30% Psi Intensity Status DMG per second for 4 seconds. The gun has access to multiple passive abilities that can be triggered if you fulfill the required conditions:

  • Hit the enemy 5 times to trigger Frost Vortex.
  • After hitting the enemies inside the Frost Vortex with your weapon 1 time, the enemy will be Frozen for 3s (cooldown 4s, cannot be frozen again during this time).
  • When hitting Frozen enemies, DMG +60%.

Players can enjoy playing Once Human on a bigger screen of their PC or Laptop via BlueStacks along with your keyboard and mouse.